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Hi, thanks for the suggestions :)
I tried just ordinary mirrorring of weights and it flips the DQ weight to the other side. Then I tried selecting the vertices and it certainly produced strange results. Either completely removing the DQ weights or putting some 0.0x weights down the middle of the skinned object.
The problem is that I can’t use the that workaround I posted as I’ve used The Setup Machine and then The Face Machine to rig the character, which uses “invisible” influences rather than joints and that’s also two sets of skin weights to copy back and forth and it’s not playing nice :/
Author: rooftop
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