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I’ve been searching around for a while, but can’t find anything on this topic. Most of which ends without even a “no”.
Is it possible to make an object, say a NurbsSphere to always be ontop of the geometry in the viewport, like x-ray on joints. That way, I could use a small sphere in say the Elbow as a controler, and it could be inside the mesh but not hidden.
Much like what you see here:
http://www.janberger.de/
Is that really not possible?
If not, any other suggestions to achieve something similar?
Cheers
Christoffer
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It amazes me that there is not a single clever guy in either of the biggest cg forums in the world, that can give me (or other of the people who has asked), a single clue as to how this can be done.
I mean, look at this! The simplicity of such a control system must be a wet dream to every single animator, who like me, is sick and tired of gigantic, ulgy control curves.
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You can do that through the API. I made a post that explains how to render a custom locator on top of everything else:
“X-ray Joints” with the Maya Python API
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etic 12 July 2011 07:50 PM
You can do that through the API. I made a post that explains how to render a custom locator on top of everything else:
“X-ray Joints” with the Maya Python API
It’s excellent method !! btw How to create solid sphere ?? I would like to make sphere controllers for my rigging .I try this method to draw some curves triangles with my noob knowledge of OpenGL and Python . I search many OpenGL drawing sphere codes and try to apply but it didn’t work so far. Could you please guide me on this?
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