I’ve been searching around for a while, but can’t find anything on this topic. Most of which ends without even a “no”.
Is it possible to make an object, say a NurbsSphere to always be ontop of the geometry in the viewport, like x-ray on joints. That way, I could use a small sphere in say the Elbow as a controler, and it could be inside the mesh but not hidden.
Much like what you see here:
It’s excellent method !! btw How to create solid sphere ?? I would like to make sphere controllers for my rigging .I try this method to draw some curves triangles with my noob knowledge of OpenGL and Python . I search many OpenGL drawing sphere codes and try to apply but it didn’t work so far. Could you please guide me on this?