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Object x-ray as joints?
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  • doffer
  • Posted: 03 May 2011 09:52 AM
  • Location: Viborg
  • Total Posts: 27
  • Joined: 23 August 2006 07:46 AM

I’ve been searching around for a while, but can’t find anything on this topic. Most of which ends without even a “no”.
Is it possible to make an object, say a NurbsSphere to always be ontop of the geometry in the viewport, like x-ray on joints. That way, I could use a small sphere in say the Elbow as a controler, and it could be inside the mesh but not hidden.
Much like what you see here:

http://www.janberger.de/

Is that really not possible?

If not, any other suggestions to achieve something similar?

Cheers
Christoffer



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  • doffer
  • Posted: 21 May 2011 06:04 AM

It amazes me that there is not a single clever guy in either of the biggest cg forums in the world, that can give me (or other of the people who has asked), a single clue as to how this can be done.

I mean, look at this! The simplicity of such a control system must be a wet dream to every single animator, who like me, is sick and tired of gigantic, ulgy control curves.



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  • etic
  • Posted: 12 July 2011 07:50 PM

You can do that through the API.  I made a post that explains how to render a custom locator on top of everything else:

“X-ray Joints” with the Maya Python API



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  • sontitum
  • Posted: 07 September 2012 02:09 AM

etic 12 July 2011 07:50 PM

You can do that through the API.  I made a post that explains how to render a custom locator on top of everything else:

“X-ray Joints” with the Maya Python API

It’s excellent method !! btw How to create solid sphere ?? I would like to make sphere controllers for my rigging .I try this method to draw some curves triangles with my noob knowledge of OpenGL and Python . I search many OpenGL drawing sphere codes and try to apply but it didn’t work so far. Could you please guide me on this?



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