The Area http://area.autodesk.com/forum/ The Area en Copyright 2012 2012-02-10T08:04:41+01:00 Why joint jumps when constrained? http://area.autodesk.com/forum/autodesk-maya/rigging/why-joint-jumps-when-constrained/page-last/ http://area.autodesk.com/forum/autodesk-maya/rigging/why-joint-jumps-when-constrained/page-last/#When:12:56:39Z Hello everybody I have made all controls for fingers without any problem, but when I wanted to do so for THUMB it doesn't work. The process is: I parent the control to the proper joint for pivot-matters and the unparent it, next I parentConstraint my control curve to the proper joint. It has worked for all joints of all part but with thum it doesn't work, the joint orients a bit when constrained, what should I do? 2012-02-09T12:56:39+01:00 Train or Tractor Trailer Rigging? http://area.autodesk.com/forum/autodesk-maya/rigging/train-or-tractor-trailer-rigging/page-last/ http://area.autodesk.com/forum/autodesk-maya/rigging/train-or-tractor-trailer-rigging/page-last/#When:12:55:57Z I need to rig two objects together that follow one another the same way a train car or truck-trailer rig would. I've Googled for days and have tried several different constraint and skeleton options but haven;t been able to figure this out yet. Help anyone?? 2012-02-09T12:55:57+01:00 Bones not diplayed in Maya 2012 http://area.autodesk.com/forum/autodesk-maya/rigging/bones-not-diplayed-in-maya-2012/page-last/ http://area.autodesk.com/forum/autodesk-maya/rigging/bones-not-diplayed-in-maya-2012/page-last/#When:08:07:12Z Hello, I am trying to create (as well open the pre-build)skeleton in Maya 2012 and for some reason Maya doesn't display the bones between the joints. I am attaching a screenshot of the joints in Maya 2012. I also tried changing the joint draw style which didn't make the bones visible. And this is happening in all the views, even after restarting Maya and deleting the preference files and restarting the computer. Thanks, Chayan 2012-02-08T08:07:12+01:00 Mirroring hand's controller behavior? http://area.autodesk.com/forum/autodesk-maya/rigging/mirroring-hands-controller-behavior/page-last/ http://area.autodesk.com/forum/autodesk-maya/rigging/mirroring-hands-controller-behavior/page-last/#When:08:57:31Z hi there, i'have an arm controlled by a circle both for translation and rotation. Rotations are controlled by connecting the circle local axis to the wrist joint local axis. It seems to work. Now, i have to mirror all the Left arm setup on the right arm, what happens: i duplicate the left controller, rename it right and snap-move it on the right wrist. I should have mirrored axises but i can't do it cause i'm newbie in maya. I've tried to rotate the controller's axises by F8(component mode)+ "?" key to show rotate axises. But i cannot obtain a specular left hand controller. Also, If i try connecting the rotations between the right Controller and the joint i get 2 axises rotations working good, while the other one goes the opposite way. I could fix that if i could connect via script the wrong axis to the joint's minus axis (let's say controller.x to joint.-x) rotation, but i don't know how to edit the connection expression. Every solution is accepted, thanks in advance. Maya Rocks, but it's quite difficult to startup with ;) Daniel 2012-02-07T08:57:31+01:00 Copy and paste the animation key values? (not working) http://area.autodesk.com/forum/autodesk-maya/rigging/copy-and-paste-the-animation-key-values-not-working/page-last/ http://area.autodesk.com/forum/autodesk-maya/rigging/copy-and-paste-the-animation-key-values-not-working/page-last/#When:02:46:49Z example am copy the left arm controller key values and paste to the right arm controller , its giving different . pls help me 2012-02-05T02:46:49+01:00 How to make a scalable rig with Maya's Muscle on rig? http://area.autodesk.com/forum/autodesk-maya/rigging/how-to-make-a-scalable-rig-with-mayas-muscle-on-rig/page-last/ http://area.autodesk.com/forum/autodesk-maya/rigging/how-to-make-a-scalable-rig-with-mayas-muscle-on-rig/page-last/#When:02:55:47Z Can you help me? Is possible to make a rig that has Maya's Muscle system on it, and I want to make it Scalable, is possible? Thanks. 2012-01-31T02:55:47+01:00 A noobish question related to binding skin http://area.autodesk.com/forum/autodesk-maya/rigging/a-noobish-question-related-to-binding-skin/page-last/ http://area.autodesk.com/forum/autodesk-maya/rigging/a-noobish-question-related-to-binding-skin/page-last/#When:01:29:00Z hi, unfortunately i can't find the topic i'd posted earlier. i've attached some footage of my problem if anyone could please provide feedback. basically i'm just starting out and trying to bend a cylinder by bending a joint inside it. I place the joint inside the cylinder, press enter, select all, bind skin, press 5 and when i try to bend by moving the joint, the joint comes through the cylinder and the cylinder doesn't move. any feedback wld be great 2012-01-26T01:29:00+01:00 Joint orientations changed after saving and reopening file http://area.autodesk.com/forum/autodesk-maya/rigging/joint-orientations-changed-after-saving-and-reopening-file/page-last/ http://area.autodesk.com/forum/autodesk-maya/rigging/joint-orientations-changed-after-saving-and-reopening-file/page-last/#When:20:43:51Z I am using maya 2012 32bit on windows. I've painstakingly oriented all the joints in my human ik skeleton and then saved the file out as a backup. When I reload the file and go to component mode to view the joint orientations they are all messed up again. I've gone through this process twice with the same results. Am I doing something wrong? 2012-01-25T20:43:51+01:00 What are Basic Rigging definitions? What is IK Handle? Rpsolver? How many steps? http://area.autodesk.com/forum/autodesk-maya/rigging/what-are-basic-rigging-definitions-what-is-ik-handle-rpsolver-how-many-steps/page-last/ http://area.autodesk.com/forum/autodesk-maya/rigging/what-are-basic-rigging-definitions-what-is-ik-handle-rpsolver-how-many-steps/page-last/#When:03:17:36Z Hello, i am new on this world. I just started rigging in maya 2012. I did not find proper defination of "What is IKhandle, Rpsolver, cvsolver, Weight.... I dont understand Bind Skin, reverse foot lock.... But i know how to use them. I actually learn through varouis tutorials and I can rig Foot and knees. But i just wana know the basic definations so i can understand what is IKHANDLE Rpsolver and e.t.c I wanted to know how many steps involve in rigging a character... Thank you for your time.... 2012-01-24T03:17:36+01:00 Full body control concept? http://area.autodesk.com/forum/autodesk-maya/rigging/full-body-control-concept/page-last/ http://area.autodesk.com/forum/autodesk-maya/rigging/full-body-control-concept/page-last/#When:01:44:56Z Hello everyone my question is not exactly a technical one. I'm still quite a newbie, but I've read quite a lot of stuff about rigging and I believe to have a good understanding of the global concepts ... I do not see much being said about the controller for the whole body. I mean for moving the whole body. Of course, if for example the IK handles for the feet are parented to it and moved, that will screw the entire keys ... which we don't want and when the control is not moved, the COG and ik handles will basically be moved away from the controller ... is there not a better way to do this ... i mean, it seems contradictory, but is it not possible to have a controller which would follow the character, but could still be moved when it is needed ? or is it absolutely necessary to move the COG and then the Ik handles ? 2012-01-24T01:44:56+01:00