The Area http://area.autodesk.com/forum/ The Area en Copyright 2013 2013-05-21T01:48:12+02:00 How can I animate panels on a robot? http://area.autodesk.com/forum/autodesk-maya/rigging/how-can-i-animate-panels-on-a-robot/page-last/ http://area.autodesk.com/forum/autodesk-maya/rigging/how-can-i-animate-panels-on-a-robot/page-last/#When:14:24:47Z It's hard to explain without pictures, so I put them up. I have my robot almost ready to skin, got all the controls and rigging done, but I just want to add some extra features. I would like for my one mesh to have moveable panels and mechanical things pop out of them, that only move in a certain way, but I can't do that without them being different objects, which makes it harder to export. Can I do this with faces? If not, do I use more joints? Or do I use some sort of parenting? These features aren't necessary, but I would like the practice. 2013-05-17T14:24:47+02:00 Skeleton with skin http://area.autodesk.com/forum/autodesk-maya/rigging/skeleton-with-skin/page-last/ http://area.autodesk.com/forum/autodesk-maya/rigging/skeleton-with-skin/page-last/#When:11:46:55Z I tried to join the skeleton with skin but I can not. I selected the entire group by outliner. 2013-05-17T11:46:55+02:00 Maya Muscle load/save weights error http://area.autodesk.com/forum/autodesk-maya/rigging/maya-muscle-loadsave-weights-error/page-last/ http://area.autodesk.com/forum/autodesk-maya/rigging/maya-muscle-loadsave-weights-error/page-last/#When:23:47:54Z I just purchased and installed the latest 2013.5 Extension release. When trying to perform a load saved weights from the Muscle menu, I receive the following error when switching the Load By type to World Pos. // Error: file: C:/Program Files/Autodesk/Maya2013.5/scripts/muscle/cMuscleSaveWeights.mel line 663: Object 'tfTol' not found. // Is there any fix for this issue? 2013-05-13T23:47:54+02:00 Adding prop joints to HIK characterization? http://area.autodesk.com/forum/autodesk-maya/rigging/adding-prop-joints-to-hik-characterization/page-last/ http://area.autodesk.com/forum/autodesk-maya/rigging/adding-prop-joints-to-hik-characterization/page-last/#When:12:12:28Z Hello, I've been trying to feel out the pipeline for creating HIK rigs and jumping back and forth between Maya and Motion Builder. In Mobu, there is a way to add prop joints to a character's definition, but I haven't found a way to do so in Maya. What I have done, is created the joints as necessary, and then created custom controls that the prop joints are constrained to. It's a simple parent constraint, so nothing too tricky. However, when I go to File-> Send to Motion Builder, the joints that are constrained are offset from their proper positions by a distance similar to their offset from the origin of the scene. The only way to get them back, is to turn off the effects of the parent constraints. The controllers, and constraints transferred into Mobu fine, it seems. So I'm not sure where the discrepancy is. It would be ideal to be able to add these joints into the characterization step in Maya, to simply move them about with FK controls. Any ideas on what the best way to set this up would be? Is there a way to add prop definitions to a character in Maya? *edit... While the original question remains, I found that the prop controls I had in my scene, were off from their proper positions, by the exact relative amount from the origin in the maya scene. Even though I froze transformations on the controls, coming into Mobu, they were put back on somehow. After selecting them, and setting their trans values to 0,0,0, they were put back into the correct position. So... did I miss a step somewhere? Or can anyone explain why this would be? 2013-05-07T12:12:28+02:00 Weight Painting Errors http://area.autodesk.com/forum/autodesk-maya/rigging/weight-painting-errors/page-last/ http://area.autodesk.com/forum/autodesk-maya/rigging/weight-painting-errors/page-last/#When:21:46:03Z Hello, I have been trying to rig a model for animation through Maya 2012 for motionbuilder. However, when I currently move its arms, part of the head goes with it. I then learned about Weight Painting and decided to follow tutorials on how to do it. I learn really fast, and know how to do it, but whenever I select the character (I have tried multiple ways, like selecting the root joint and selecting the mesh) and use the paint skin weights tool, it always gives me the error "//Error: No object matches name: Nameofrootjoint.liw". Oftentimes, it shows the model covered in white, with a red x over the brush whenever I move it into an otherwise paintable area, although sometimes I get the model colored in pink. I have tried a bunch of tutorials and none have even mentioned this. I have exported and imported in Maya 2010 and 2011, but I have had no luck there either. I have also removed the attribute that locked weight editing to no avail. How can I fix this error? Thanks in advance, Nami 2013-04-27T21:46:03+02:00 Mirror skin weight did not work on selected vertices http://area.autodesk.com/forum/autodesk-maya/rigging/mirror-skin-weight-did-not-work-on-selected-vertices/page-last/ http://area.autodesk.com/forum/autodesk-maya/rigging/mirror-skin-weight-did-not-work-on-selected-vertices/page-last/#When:00:03:32Z Did anyone have the same problem with Maya 2013?, The mirror skin weight function only works with object, but did not work on component selection vertices. It used to works on previous version of Maya. Is there any solution for this issue in Maya 2013? Thanks for the help. 2013-04-26T00:03:32+02:00 Bones are not shown properly in Maya. http://area.autodesk.com/forum/autodesk-maya/rigging/bones-are-not-shown-properly-in-maya/page-last/ http://area.autodesk.com/forum/autodesk-maya/rigging/bones-are-not-shown-properly-in-maya/page-last/#When:04:30:25Z Hello there, I don't know what I have done, but the bones aren't shown. However, the joint point (the circle ones) are shown. I'll attach a picture. Please help, I have assignment I have to finish. Thanks a lot. 2013-04-23T04:30:25+02:00 Software hanging when using latest Python script for tyres movement from Lesterbanks http://area.autodesk.com/forum/autodesk-maya/rigging/software-hanging-when-using-latest-python-script-for-tyres-movement-from-lesterbanks/page-last/ http://area.autodesk.com/forum/autodesk-maya/rigging/software-hanging-when-using-latest-python-script-for-tyres-movement-from-lesterbanks/page-last/#When:22:47:37Z i have made same rigging as wagon car rigging from DT. i have added suspension also. for scripting part other scripting's is working all right. but scripting for tyres take time. for auto_rev and revolve option it takes time. wheel spin rotates without any problem. thanks, 2013-04-21T22:47:37+02:00 Muscle weights - edit at vertex level? http://area.autodesk.com/forum/autodesk-maya/rigging/muscle-weights---edit-at-vertex-level/page-last/ http://area.autodesk.com/forum/autodesk-maya/rigging/muscle-weights---edit-at-vertex-level/page-last/#When:13:02:50Z Hello all, I'm having my first go around with Maya muscle and have encountered some issues. I hope there is a solution but based off of my preliminary research I have yet to find one. I have a character who I've applied the muscle system to for his belly and shoulders. Using the paint muscle weights options I set up the weights. The problem is, I have small areas where I can't seem to remove the weights of certain bones from when I initially converted the smooth skin to muscle system. If I select replace and zero it out, it simply comes back during my next pass of painting or appears on another bone. I also have an issue with certain vertices popping even with the weights setup appropriately. Any ideas to either issue? Thanks! 2013-04-15T13:02:50+02:00 HumanIK - control rig problems http://area.autodesk.com/forum/autodesk-maya/rigging/humanik---control-rig-problems/page-last/ http://area.autodesk.com/forum/autodesk-maya/rigging/humanik---control-rig-problems/page-last/#When:06:31:38Z Getting some weird results here and spent hours and hours going around this..... giving up. I created the skeleton with HumanIK and binded the skeleton with the mesh. So far so good. However, after saving the edits, going around the Orient joints and locking the skeleton......So far so good. The problem starts after I do all the steps above, when I press create ControlRig. It shows me a dot only instead of the full control rig... Please see attached images. What am I doing wrong? Any help please. 2013-04-12T06:31:38+02:00