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Hi There,
We have an animal character mesh for the body and head together, there’s not a good place to separate the head for blendshapes without showing an obvious seam.
Is there a way to just copy over the polygons for only the head to model into blendshapes? I don’t want the entire mesh to copy over for blendshapes - I’m concerned that making so many blendshapes from the entire mesh would take up a lot of memory and resources.
Any feedback is greatly appreciated.
Thanks
Robert
Autodesk Max 2010 (sometimes I use Max version 8)
Maya 2011, Mudbox 2010, Motion Builder 2010, Windows CP PC Pentium 3.4 Ghz, 2 GB RAM
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Hi,
As far as I know creating blendshapes for the whole mesh doesnt take more recources than doing them for the head mesh only. Its because maya only computes those vertices wich were manipulated. So when you only do some sculpting/tweaking at the head area - only that are will be computing.
The only thing that could happen is that if you keep your blend shape meshes in the same scene file it could become rather large in disc space. So you would better bake them. And then back them up to some external scene.
Intel Core i7-3930k CPU @3.20GHz(12CPUs); Windows 7 Prof. x64; 32 GB DDR3 RAM; Zotac GeForce GTX580 3GB GDDR5; Asus P9X79 Deluxe; 128GB SSD + 2 TB Samsung HD
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äh, sorry - that does just mean to apply the blendshape defomrmer to the main mesh.. :)
Intel Core i7-3930k CPU @3.20GHz(12CPUs); Windows 7 Prof. x64; 32 GB DDR3 RAM; Zotac GeForce GTX580 3GB GDDR5; Asus P9X79 Deluxe; 128GB SSD + 2 TB Samsung HD
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