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Skeleton moving indepently of skin
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  • cjbrowne
  • Posted: 19 October 2009 09:54 PM
  • Total Posts: 5
  • Joined: 10 October 2009 08:39 AM

Hi all,

I have a model of a spider that I have made, and I’ve set up a skeleton for it and binded it to the polygon model. All my joints work fine, the spider’s legs move around as expected etc.

When I translate/move the body of the spider in any direction however, the joints don’t move at the same rate. They still move, but start to lag behind the spider and progressively get further away.

This happens whether I select the joints and the spider together, or whether they’re grouped and I move the whole group itself.

Any ideas? I’ve had this happen before when grouping polygons, and I have no idea why. I feel like I’m missing something fundamental here.



Replies: 1
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what your missing is “double transformation” which you get. is discussed a lot here just search!

two short things: never touch the rigged geometry! never group and move it with the joints!

Author: seb9d

Replied: 19 October 2009 10:55 PM  
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  • cjbrowne
  • Posted: 19 October 2009 11:03 PM

Thanks.

Now when I move just the root joint, my whole model moves fine, but all the other joints just stay in place. Any ideas why this is happening?



Replies: 0




   
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