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I try to bind my rig to the polygon, error: skin on back1joint was bound at a different pose, problem is i made sure everything has been unskinned (detach skin), what’s the problem..
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Sometimes the unbind command can leave some connections that you have to break manually. Select your skin, open the hypergraph window and display the input connections. If there are inputs there, then that’s your problem. Break the connections and you’ll be OK.
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Worst case scenario, you can reset the bind pose but using the dag reset command. It’s as simple as firstly ignoring all nodes in the scene, selecting the root of the skeleton and running the dag reset command. Hope this helps :)
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Techinical Animator
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