|
What you want to do is not possible. There is always a total weight of 1. The best you could do would be to divide 1 by the vertex count.
To find out how many verticies are in your model go to Display/Heads Up Display/poly count. Then the details of the polygons and vertices et cetera will be visible. Then select the entire model, go to Windows/General Editors/Component Editor and enter the values in the table manually by selecting the entire table and entering the value you got from the Heads Up Display.
Undoubtedly this will distort your model severely. You may get such a jumble that it is unworkable.
Author: johndevine
|