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hey thanks for the quick tutorial, it did help out a lot all though i didn’t understand “make about 2x so many joints as points of control you want” you mean make twice as many joints as there are parts? See what I’m rigging is animated like a snake but it is not a snake. think of it as a bunch of spheres that have been boolean together using intersection and they have to rotate a certain way while still staying inside the sphere. Kind of like the who ball joint in socket of a toy character scenario. I don’t know if that makes sense but this seemed to work so thank you very much :D.
Author: Solbester
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