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is there a reason that, no matter how I position my arms and spine. the spine joints orientation is always in world space (pointing in x y and z) but my arm through finger joints orient perfectly the way I want them...?
does the orientation of the spine even matter as long as it rotates properly? I can just do a orient Joint command after the spine is made and live with any joint orientation.
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First Question: Do you have a DualSpine setup? or is this a single chain?
Intel Core i7-3930k CPU @3.20GHz(12CPUs); Windows 7 Prof. x64; 32 GB DDR3 RAM; Zotac GeForce GTX580 3GB GDDR5; Asus P9X79 Deluxe; 128GB SSD + 2 TB Samsung HD
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the setup shown here is dual spine. but this orientation occurs before the second chain of the spine is even made. I fixed it by just doing a yzx zup orientation, but its just weird that maya automatically does my arms normally.
I also tested out making a joint chain straight up in y(side view), its orientation is always weird, but if you lay it out in the x plane (top view) it sets up normally.
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