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Hello,
I have been trying to rig a model for animation through Maya 2012 for motionbuilder. However, when I currently move its arms, part of the head goes with it. I then learned about Weight Painting and decided to follow tutorials on how to do it. I learn really fast, and know how to do it, but whenever I select the character (I have tried multiple ways, like selecting the root joint and selecting the mesh) and use the paint skin weights tool, it always gives me the error “//Error: No object matches name: Nameofrootjoint.liw”. Oftentimes, it shows the model covered in white, with a red x over the brush whenever I move it into an otherwise paintable area, although sometimes I get the model colored in pink. I have tried a bunch of tutorials and none have even mentioned this. I have exported and imported in Maya 2010 and 2011, but I have had no luck there either. I have also removed the attribute that locked weight editing to no avail. How can I fix this error?
Thanks in advance,
Nami
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Select the mesh, and go to your paint skinweights tool. Once you launch the tool, the mesh should turn black and white with greyscale colors all over. 1 is maximum influence (white) while 0 is minimum influence (black)
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