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Why joint jumps when constrained?
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  • Total Posts: 24
  • Joined: 26 July 2011 02:33 PM

Hello everybody

I have made all controls for fingers without any problem, but when I wanted to do so for THUMB it doesn’t work.

The process is: I parent the control to the proper joint for pivot-matters and the unparent it, next I parentConstraint my control curve to the proper joint. It has worked for all joints of all part but with thum it doesn’t work, the joint orients a bit when constrained, what should I do?



Replies: 0
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  • ldunham1
  • Posted: 09 February 2012 03:05 AM

sounds like your control curve doesn’t match the joint (and the parent constraint isn’t maintaining offset).

either;
1. Turn maintain offset ON for the parentConstraint or,
2. group your control curve and match its pivot to the control curve, the parent constrain the group to the joint, then delete the constraint, now you should be able to parent constrain the joint to the control curve (provided its translate and rotates are at 0 and not been frozen).



Lee Dunham | Character TD
ldunham.blogspot.com

Replies: 1
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I had done that but it didn’t work; however, using orientConstraint prior to parentConstraint, I solved out the issue.

Author: mostafatalebi

Replied: 09 February 2012 07:56 AM