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Build Maya Plug-ins using CMake (a HowTo)
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  • ScEngMan
  • Posted: 20 February 2010 02:32 AM
  • Location: Vancouver
  • Total Posts: 22
  • Joined: 05 May 2008 09:03 PM

Hello,

I’ve just spent a good few hours generating the script to build a plug-in for Maya using CMake to generate the project files, so I decided to post it as a HowTo:

http://crackart.org/wiki/HowTo/CMakeForMaya

This script has been tested with Visual Studio 2005 and Maya 2010 32 Bits. Most probably Maya 2010 32 Bits would work right away, and other Maya versions like 2008 might just need the proper include and lib folders.

I’ll update this wiki when the plug-in builds and run in Mac and in Linux.

Thanks,
Diego



SceneEngine and CrackArt (http://www.crackart.org)
Open Source 3D Texturing Application
3D Production Solution (C++ SDK and Lua scripting)

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