|
Hi. I’m trying to create a custom shape node with MPxSurfaceShape (using apiMeshShape as example). I want to be able to modify its UVs in UV texture editor, but I can’t figure out how. I’ve already implemented selectUV() which works well (can select and display the selected UV components by populating selection list with kMeshMapComponent), but the transformation gizmos don’t show up in the UV texture editor window when translate/rotate/etc tool is selected, and no geometry iterator is created.
I figured that acceptsGeometryIterator() functions may be key, but there’s no indication those functions are being used at all. You can set them to always return false in apiMeshShape example and everything still works.
Please help!
I’m using Maya 2010 64bit for windows, btw.
|
|
|