|
Hello,
I want to use the cgfx plugin to hook up all my textures and view the result in my viewport however it seems that the cgfx plugin does not work with uv linking. It looks like it actually works in reverse where the shader node references the uv sets by name instead of the uv sets referencing the textures. I believe this means for this to actually work with multiple materials using multiple uv sets, there has to be a unique material per object which isn’t ideal.
I’ve tried out the hwphongshader example in the plugins directory and it seems to handle multiple uv sets just fine. Is there an easier/better solution to my problem other than trying to make the cgfx plugin work more like the phong shader plugin example or is this my only solution?
Thanks for any help you may provide.
|
|
|