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hi, all
My context is windowsXP-x32 sp2, Maya2009.
I build the XmlGeometryCache project, and load it into maya. Then I unload this plugin, and it leads maya to crash.
I debug this plugin , it breaks out at deregisterCacheFormat():
MStatus uninitializePlugin(MObject obj)
{
MStatus status;
MFnPlugin plugin( obj )
status = plugin.deregisterCacheFormat(XmlCacheFormat::translatorName())//<----- it breaks out at here
CHECK_MSTATUS(status)
return status; }
And here is the call stack:
OpenMaya.dll!1d46e74c()
OpenMaya.dll!1d4f5fda()
OpenMaya.dll!1d5001e7() > XmlGeometryCache.mll!uninitializePlugin(MObject obj={...}) line 884 + 0x2a byte C++
OpenMaya.dll!1d4fb69c()
Is it a bug? or could you give me any suggestions?
Thank you.
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