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Hi,
I am beginning to experiment with the Maya Python API. I am currently using BBEdit as an IDE. However, I was wondering if Xcode can be used to author scripted plugins using Python? I’m guessing not as they are not compiled. However, I was just checking to see as I’m comfortable with Xcode.
I love to hear what’s being used on Mac OS X to write scripted Python API plugins. I’ve read that BBEdit, TextMate are the best. Are there any options that work better?
Thanks,
Wes
Wes McDermott | 3D Artist | Author
http://the3dninja.com
http://the3dninja.com/blog
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I am also interested in knowing, if Python or MEL scripting is possible on Mac OS. Or is Visual Studio on Windows the only option ?
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Of course it is. You can use Xcode simply as an editor (xed is the editor if you want to launch it from the terminal without the rest of Xcode)
You can add custom targets in Xcode that will run shell scripts for builds that will allow you to copy your MEL/Python scripts to the relevant locations when you build.
If you are writing compiled plugins though you will only be able to build for Mac. If you want to build for Linux or Windows you will need build them on those systems as well.
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./Sven
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./Sven
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svenito 15 June 2011 11:16 AM
Of course it is. You can use Xcode simply as an editor (xed is the editor if you want to launch it from the terminal without the rest of Xcode)
You can add custom targets in Xcode that will run shell scripts for builds that will allow you to copy your MEL/Python scripts to the relevant locations when you build.
If you are writing compiled plugins though you will only be able to build for Mac. If you want to build for Linux or Windows you will need build them on those systems as well.
--
./Sven
Thanks much : ) Good to know.
Wes McDermott | 3D Artist | Author
http://the3dninja.com
http://the3dninja.com/blog
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