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SetDriven KeyFrame in Maya API development?
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  • tanip_31
  • Posted: 10 January 2010 09:04 AM
  • Total Posts: 3
  • Joined: 01 January 2010 07:39 AM

Hi,
I am a beginner in Maya API development.I understand how SetDrivenKey works with maya bones and IK handles.But could ot find any clue how to use SetDrivenKeyFrame from c++ API.I have gone through API help file.Could not identify actually which classes and methods would be responsible for SetDrivenKey.Please help.
Many thanks Tani



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  • chadmv
  • Posted: 15 January 2010 05:43 AM

Key frames are independent from bones and ik handles.  They are just data in animation curve nodes.  You can use MFnAnimCurve to create/manipulate them.



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