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The title says it all. I know the math for such a think isn’t hard, so please, please, please, this very simple and standard keytype would save us animators an incredible amount of work every single day we animate!
Surely it’s worth the development cost :)
Thank you for reading,
Shannon Caldwell
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Maya has had autokey since the beginning…
Could you be more specific what it lacks from the Max and XSI versions?
n8skow [FA]
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Oh yes, of course! How silly of me.
What I meant was an “Auto-tangent” key type like Max and XSI. In maya, the closest thing is the plateau key however it has problems which require the animator to edit every single damn key tangent rather than work predictably with it.
Does that clear it up?
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Are you manually adjusting each tangent?
If you select your curve and hit ‘plateu’, it will set all your tangents to the same. I appologize if this isn’t what your referring to…
n8skow [FA]
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This set of scripts has what you’re looking for. The one you want is ‘autoTangent.mel’ in the zip file, but they’re all pretty useful. Let’s you set tangents for the selected keys with a nice little slider from 0 to 100(strength of overshoot). Hope it helps.
http://www.comet-cartoons.com/melscript.php
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