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when autodesk introduce cuda use for dynamics, Nparticles and fluids???
i found already someone that made it for fluids....
hardware avaibles today let’s this possible..... why not use it?
http://www.foliativ.net/book/index.php?post/2011/03/04/Cuda-Fluid-Solver-Plugin
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Cuda for maya is a must,
NParticles should be cuda accelerated.
Manchester Motion capture, Fully Body and Facial http://www.mocapone.com/
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Hey guys,
while I do agree that CUDA can give nice acceleration for certain tasks, there are a few problems here:
- GPUs do not on average have enough memory for dynamics solves that involve very large linear systems (particularly fluids) [Although there have been several promising algorithms presented that significantly reduce memory usage in this area such as Stanford’s recent paper on coarse projections]
- Autodesk should not just focus on CUDA but on computing languages that don’t only run on NVIDIA’s cards
There could also be a point made that Maya’s developers should rather make the existing algorithms run more efficiently on the CPU (especially nucleus) and leverage the GPU’s power for some better preview in the viewport. (such as in Houdini)
PS: Naiad works fine and is amazingly fast without GPU acceleration…
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