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Disable merge distance limit of 1 unit in channel box
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  • Total Posts: 4
  • Joined: 29 August 2010 11:12 AM

I think a better way would be to reach the limit on first middle mouse button drag and then on redrag disable the limit. And/or simply allow a checkbox to disable it completely.

It would be more convenient than having to scale the verts closer on the larger objects. I’ll probably find the code in the mel files to change this myself eventually but it would be nice to include such an easy change in the next version of maya. When you get used to doing it another way it’s fine, but might as well make multiple easy ways of doing things especially for newcomers.



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