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| Maya 2009 UI improvements
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AuMy®ASysAdmin 19 August 2008 04:42 AM
To joojaa, yes maya is tweak ready, but you lost your point. In real world production, no one would ever waste their precious time tweaking the standard gui (icon repainting, ui recoloring and refining). The point here is that, it’s not anymore one of the things that the user should deal with, because it should be in first hand the developers job and not anymore a concern of the user.
Well that’s not exactly my real world experience. To this date i have yet to see any person in any production ive ever been part of that did use a vanilla maya user interface. So why then not change the icons they leave intact? They sure as hell put more icons in place all the time.
Point is that if each time people had spent 10 minutes wirting a post whining about it and instead written drawn a better Icon and dropped it in place wed all have that allready. But see they keep complaining this is big issue to them. Well there’s a ovious comment to this.
IT CLEARLY ISN’T.
I mean after painting the new icons it takes me less than 15 minutes to put them in place. (yes ive done this for at least a few studios out there on user request because they had a day off for getting spirits up and thsi was one of the compos)
Anyway more candy does not make the software easier to use. So i would argue mayas actually better on usability because time was not spent on the icons. But beside the point mostly:
Anyway What i don’t understand is why would users care WHO does the icons! As long as they think its nice. SO as a commnity effort you could just upload icons in one place and release gui patches for this who this is a show stopping problem.. Like i said all it needs is ONE person on the entire net work to do this one time! If everybody puts 2 minutes of work towards this its done in no time, and at NO UPGRADE COST TO ANYBODY, and would workout for even older users running m7, m6 etc… Something you wont see auto desk doing.
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Hi joojaa, we understand your situation right now. Because everyone started at your stage. You see whining people, but we see none. No one is complaining, I see more of a complaining post only when it’s you. You are playing superior, but no one in this topic did. Everybody is respectful, everyone is friendly but not when you came. the aumy(r)asysadmin person is nice and never did attacked anyone. I see that you’re getting more and more disrespectful to everyone. I read your last post, It suggests that it’s easy if someone will do the tweaking and share the tweak patch so that no one will whine (if there is) and everybody will be happy. Well if that is way of your thinking, then why don’t you just do it and share it here.? I’m afraid that doing so will cause legal issues as it is a direct violation to the license agreement issued by autodesk. I can easily report you but I won’t. So I suggest that you don’t. I’m sorry, that’s all I can say. Continuing this talk with you will cause severe damage to my hard earned respect.
On the other hand, Maya 2009 is coming this October, September is going to be a long month.
:) < I also like smilies.
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joojaa 19 August 2008 11:16 AM
Well that’s not exactly my real world experience. To this date i have yet to see any person in any production ive ever been part of that did use a vanilla maya user interface. So why then not change the icons they leave intact? They sure as hell put more icons in place all the time.
Point is that if each time people had spent 10 minutes wirting a post whining about it and instead written drawn a better Icon and dropped it in place wed all have that allready. But see they keep complaining this is big issue to them. Well there’s a ovious comment to this.
IT CLEARLY ISN’T.
I mean after painting the new icons it takes me less than 15 minutes to put them in place. (yes ive done this for at least a few studios out there on user request because they had a day off for getting spirits up and thsi was one of the compos)
Anyway more candy does not make the software easier to use. So i would argue mayas actually better on usability because time was not spent on the icons. But beside the point mostly:
Anyway What i don’t understand is why would users care WHO does the icons! As long as they think its nice. SO as a commnity effort you could just upload icons in one place and release gui patches for this who this is a show stopping problem.. Like i said all it needs is ONE person on the entire net work to do this one time! If everybody puts 2 minutes of work towards this its done in no time, and at NO UPGRADE COST TO ANYBODY, and would workout for even older users running m7, m6 etc… Something you wont see auto desk doing.
Something is not good somewhere in the middle in legal terms.
BA’s fork.
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Jooja !!
Good to see you on here! Wow! The Area is working. I will defend Jooja, not that I’m sure he needs defending. But, I have been a fan of his posts on Highend3d. The man, ahem, (or woman, just staying pc) knows his Maya.
It must also be stated that he is a purist, and a straightshooter, which has offended some at times, but I can also say that he has helped way more people than he has offended, and we will all benefit from his presence on the Area.
In any case welcome Jooja, and look forward to your insightful posts!
Cheers!
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Allendale™ 19 August 2008 02:50 PM
Hi joojaa, we understand your situation right now. Because everyone started at your stage. You see whining people, but we see none. No one is complaining, I see more of a complaining post only when it’s you.
Ok so you see i wasnt trying to be superior, i was trying t give you guys a solution. ;) You cold enjoy right now. And my point was that if you really wanted thsi you could have it TODAY.
If you read me carefully i said i could do one as a demo for you if you wanted to do something about it today. as long as i can have icons to follow the suite. :)
then why don’t you just do it and share it here.? I’m afraid that doing so will cause legal issues as it is a direct violation to the license agreement issued by autodesk.
Because i dont have rights to cool icons (and dont have time to make ones). Theres nothing in maya license agreement that forbids me form redefining functions in the factory script folders, they are free for all name spaces. I dont have to change them to get it working. Moreover autodesk issues a limitted grant to modify theese scripts. Even so as said i dont need to. I can iterate them in place and change the styles of them runtime as i wish. Yes i know its a bit far ahead of mosts peoples scope but it can be done.
Also if i modify them by diff i circumnvent one of the deployment problems. No binaries or script files need to change.
On that note i could also make a fuction for you to change own icons fast and easy. Theres only one icon tahts a bit challenging to do without breaking the license even if it woudl phorbid me from writing the factory scripts anew..
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I love maya’s UI over any other 3D package that I know of right now.
Even though I like it so much for the greater of good I would support AUTODESK if they decide to change it.
As long as It makes MAYA to become better, more efficient, etc…
I think STATUS QUO over IMPROVEMENT are stupid.
If status quo have won back then SONY would’ve been selling a black and white LCD TV, right now :)
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I’m excited about Maya2009. I thought the new features look good to me.
Just my opinion.
Wes
Wes McDermott | 3D Artist | Author
http://the3dninja.com
http://the3dninja.com/blog
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I’ll be happy when they finally rebuild the UI with QT. Cross platform, better (and custom) widgets, python wrapping.
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Hi everyboddy,
I think Autodesk should make redesigning the UI a preference. It’s true that some you users may object to any changes simply because they are “used” to the old UI, but that was the same case with Microsoft Office; and the new ribbon user interface really makes things a lot easier and faster…
Maya’s menu structure is as complex and the UI as “cluttered” as that of the old Office.
Since Autodesk is starting to use the ribbon interface in max, why not do it for Maya too?
Also, the postioning/snapping of UI elements needs to be more flexible and the nodegraphs need reworking; since they are inferior compared to XSI or Houdini; Adding to this, things like the spreadsheet are extremely dated; that goes for most of the animation editing windows too...I’m not saying they’re bad, just that Maya is falling behind.
So will someone please have the courage to do something!
Regards,
Stephen
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