|
Oh god please no ribbons, let the development team do something usefull instead there are a lot more usefull stuff they can do.
I agree with wat someone else said earlier; keep development and choices within the packages separate it keeps an artificial competition going between Max and maya keeps everybody on their toes.
But i am affraid Autodesk will give the next Maya a ribbon interface and the microsoft office layout including the all acces icon instead of file you have an icon whooooooooohoooo(being sarcastic here)
make maya better at the core(multicore support gpu acceleration), integrate tools better (Combine the insert edgeloop and the slide edge loop into one tool for instance, if anyone still remembers the MJ polytools than that’s the way to go).
If they want to do something artistic why not make a nice graphic intro/splashscreen when you fire up maya like the same oil painting style of streetfigther 4, but make it a fire and brimstone dragon emerging from lava and when the animation ends the maya interface is loaded that would be sweet.
I hate the copy and paste culture Autodesk has, why not think of something yourself?
You people cater to the creative world have to think of new tools, surely you can do better or at least more original than a ribbon interface?
A couple of nice features could be;
-When you select your viewport of choice a waterripple effect
-When you press and hold the space bar to call forth the hotbox use an emerging effect (moving through z space and get less opaque when closing in)and fade out the background a bit
-Use other effects for getting separate windows(hypershade uv texture editor)
Make sure people can turn the effects off and when they are turned on no measureable slowdown if so don’t implement it.
Also think colorscheme maya mostly has these colors Red Black and white (although strictly speaking the last two aren’t colors :) ), make use of this.
I also heared some people saying that Maya is jampacked with features and the interface is cluttered because of this, this is not the case. if it is cluttered, it’s because the menusets aren’t logical anymore(Polygons/surfaces rendering etc) just simplify it again by making a minimum amount of menusets(modeling/animation/dynamics rendering).
if regular particles don’t add anything anymore to Maya because of the Nparticles get ridd of them by default and make them activateable via the pluginmanager under the name of old features which, when enabled creates a menuset old features with corresponding shelf.
Make the shelf and the toolbar like the Apple OSX toolbarwhich pops up when you go to the side or up or down and do the same for the timeslider, but make room for an hold button so when pressed the shelve or other utility doesn’t go away
for particles and dynamic effects make a graphical interface like Node joe for max or Ice for XSI also make a collider node which enables the collision of a nucleus object with another object and why limit this to particles and fluids why not add meshes and joints to the mix.
integrate the four animation editor tools (animlayers/graph editor/dope sheet/trax) into one window /tool, doesn’t mean you have to fully implement them all, but you can take the usefull parts from all
Quicker Hypershade get rid off multilister(talk about cluttering:) )
So don’t add the ribbon for sake of the ribbon it has to add something and if you want to spice up the visual style you’d better take a look at Apple because there’s where windows took their idea’s from, so it least steal from an original :)
|