|
I am waiting for the day when Maya will have a half decent modeling toolset. Fix the following:
Extrude - works like crap. If you have an uneven surface and are trying to extrude you get different lengths, thckness. It’s pathetic. Max and XSI have inset. Why not look at that functionality.
Split polygon - the tool works however it feels not how it should. Even though snapping is turned off it still snaps to edges or vertices. It snaps to edges that aren’t chosen. Go figure. This has been an issue since day 1.
Inser edge loop/offset edge loop - hit and miss. Depending on the situation, like the split poly tool.
Pres selection highlighting - is a joke. The implementation doesn’t help in selection as it should. It still requires the user to be precise when selecting components. Seems the product designers don’t understand what PSH is for and how it should work. If you don’t know, don’t implement it, otherwise it makes you look bad.
Camera based selection - why not try raycasting, it’s much more predictable.
Symmetry for ALL TOOLS, not only for movement/rotation and scale. Current implementation is a joke, a sort of have it and shut up case. Stop this “delete one side and instance to the other side 1990’s crap worflow”!
X-Ray per object and per selection of components, not global as is the case right now.
Pivots - for Gods sake please add the ability to rotate pivot points, snap them to other pivot points, align them to face, edge or vertex. Have a look at HK Local Tools.
And a lot more. Look at the tools and functionality in max and XSI for crying out loud. Do something like that in Maya. Don’t feed us this “script it” bull crap anymore.
Happy beebee smile time
|