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Maya 2011 wish list
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  • Jalo
  • Posted: 25 September 2009 08:11 AM

okey ,is ridiculous to write the same again, and is veryy veryy easy!… copy and paste the wishes list of maya 2009 and 2010 to here for this maya 2011.

but, for not callme.. jalo “loco” - please create something to preserv the volumen in rigging deformation. yea? please?
please dont tellme jalo use de muscle sys.. :(

=) and wait , happy programing.!

great ideas are in this list! grreaats!

bye bye.



Replies: 0
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  • Maya Guru
  • Posted: 27 September 2009 08:23 AM

Very interesting man
i wish some miracle could happen and all these request should be reached to Mr.Duncan Brinsmead

and one thing is final if any of these functions are added to 2011 that means the area is treating us
other wise if auodesk ignores the wish list than believe me man i will be the first person to quit from area and soon the users will also.

how ever i really love this site but doing that which we want will have double craze and dedications
to a new path of learning which is area.
so my words will be considered on sep 2011 till pls ignore them
but i am waiting for the day.



MAYA My love

Replies: 1
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And thanks a lot to all of u Great guys.

for giving urs posts

we will be in touch.
bye bye

Author: Maya Guru

Replied: 27 September 2009 08:28 AM  
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  • bradon
  • Posted: 13 October 2009 07:59 AM

a “COPY” function simmilar to HOUDINI and MORGRAPH MODULE in c4D.  something that will allow for a bit more procedural workflow and to animate objects easy while maintaining the ability of non-linearity in the workflow. 

very tiring with maya you OFTEN have to do steps in a certain order and if you mess it up you have to go back to square one and REBUILD your history chain.



Replies: 0
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  • StGar
  • Posted: 14 October 2009 01:36 AM

Apart from lots of the stuff you guys have already metioned, Maya nDynamics should support some form of distributed computing.
Also, the mesh generation for Particles is dreadfully slow.
I guess it would also be nice to have some kind of viewport update, similar to Mudbox and 3dsMax.
Fluids may have been great when they were released years ago, but now its just painful to try and achieve even the most simple results; (realistic fire is virtually impossible, especially on a large scale)
And that old, dated interface… ;-)
One final idea would be to accelerate the dynamics via nVidia CUDA which would put Houdini out of business;-)
Just consider what ILM has only recently achieved by using the power of GPUs for CFD and RGB dynamics…



Replies: 1
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I truly agrees to the slow mesh generation of particles and converting the form to polygons that took years for me to simulate and decades for rendering and what about the corrections man

for that i leave the job on my Grandchildren i will see the out put in heaven
what a hell man

wake up !

Author: Maya Guru

Replied: 18 October 2009 06:46 PM  
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A much appreciated addition for Animation/Rigging would be an “X-Ray Curves” view option similar to the “X-Ray Joints”.
While the regular X-Ray mode is just that, it is impossible to really see how something is deforming or if two surfaces are penetrating each other. So if I need to select a Control Curve that is inside or behind an object (or under the floor), I have to turn on X-Ray, select the Curve, and then turn off X-Ray so that I can see the surfaces correctly. It gets really annoying when I am animating something close to another object.
Just a thought.
~Ben



Replies: 0
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  • phoppes
  • Posted: 27 October 2009 01:45 AM

I don’t want any new features.  I don’t want a new GUI.  I want AD to release a product that has been tested.  I want AD to support new OS’s when THEY are released.  You know what an OS is right?  If not, see, there is this company up in Redmond.  They are called Microsoft.  There is another one in Cupertino called Apple.  If you’d like I can introduce you.  You see, you talk to them BEFORE they release new versions of their OS and you do this really crazy thing called TESTING of your product on their new version of their OS BEFORE it is released so YOUR product actually works.  That way, when people are forced into situations where they HAVE to upgrade their hardware or their OS, your product actually works.  This is called CUSTOMER SUPPORT.  All of us bozo’s keep shelling out $$$ to you for this but lately it appears to be something you have missed.



"Yesterday is History, Tomorrow a Mystery, Today is a Gift, Thats why it’s called the Present”
Kung Fu Panda

Maya 2012, PFMatchit, Nuke, Modo 501, CS5
Win 7 Pro 64bit
i7 x980 3.3Ghz, 24Gb Ram
Quadro FX3800 Driver 8.17.12.5896

Replies: 1
/userdata/avatar/vn0etncj1_avatar-jalo-2.jpg

yea 100% in the point. ......... is unbelievable they can;t test the soft :(
Autodesk moderator? hello? =)

BTW ( please.. put hair and fur style tools ) like shave and hair joealter ......  only tools for modify the curves… in both systems ( hair and fur )

Author: Jalo

Replied: 27 October 2009 06:52 PM  
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  • Maya Guru
  • Posted: 01 November 2009 05:49 AM

Yes fine guys u are right .Proper testing of a product is a compulsory before bringing it out in a market at least consider those whore investing in the period of recessions

and Finally Dont let to give chance to Side Effects company since its already in demand
see the works of Houdini in G.E joe and many other movies whic is obsoleting Maya.

So wake up Autodesk!



MAYA My love

Replies: 0
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  • Jalo
  • Posted: 01 November 2009 03:33 PM

all this days i’m try to think why is so compulsive to give all the years a new version,
in old days this did not happen, but, i think one day company’s start to put new version beginning the years in software,like adobe in illustrator or after effects or autodesk 3dmax autocad, etc’s.
and if somebody asks to me, this is NOT good.!
For example look pixologic.! they do not put a new version every year like race cars!
They give a new verion when it really must be,
and why put a version ‘’maya 2010’’ without new things, and problems with lags in viewport?

i know there is a race to show better software but really every year must have a new version?, when there is no really something new to say?

I prefer autodesk spend 2or3 years programing and give a new and nice version, and tools to learn,
and better improve in speed or stability,,,, don’t? =)

i love maya, and realy like autodesk think in that....

all the best!
Jalo



Replies: 0
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multithread multithread multithread multithread multithread multithread multithread multithread multithread multithread multithread multithread multithread multithread multithread multithread multithread multithread multithread multithread multithread multithread multithread multithread multithread multithread multithread multithread multithread multithread multithread multithread multithread multithread multithread multithread
it makes me crazy to see one of my 16 core is active wile calculating stuffs in maya,



Replies: 0
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  • rademac
  • Posted: 16 November 2009 05:29 AM

My main concern is rigging and related tools.

Componentized rigging workflow
Out of the box solutions such as CAT or Biped are interesting but maybe do too much. I would like to see a componentized architecture that allows rapid and consistent setup for bipeds / quadrupeds / creatures.  These should be separate body components that are easily slapped on to build a custom rig efficiently that can be hand-keyed or import FBX (from mocap, etc.)
1) Standard out of the box FK/IK switching limbs (like arm, leg)
2) Standard out of the box FK/Spline IK back
3) Standard finger controls (driven key / individually keyable)
4) Standard Foot controls.
5) All IK should be auto matching

Streamline manual Rigging
Maya rigging is powerful but extremely manual.  I’d like to see some tools that take the drudgery out of manual rigging.
1) Bones should have different display options (right now I have to parent shapes to make them easily pickable)
2) Auto-stretchy ik chains
3) Rigging related hypergraph nodes.
4) More reliable, no-flip aim constraints
5) Synoptic / Picker tools
5) Concept of a “control” class to be used for rig controls.  It should be able to be a poly or nurb at its core, but would have its own display options for shading and visibility (fat outlines, gradients, ability to turn all “controls” visible/invisible).
6) Better skeleton layout tools with better mirroring options
7) Pose library and tools for riggers and animators

Fix FBIK rigs
FBIK rigs are a nice idea, but they are ugly in Maya and I haven’t found a way to import FBX data. They are also complicated (using clumsy character nodes for setup) and difficult for animators.
1) All in one is fine but make it customizable!
2) Make it pretty - current maya implementation is UGLY and animators don’t like it.
3) Should have customizable controls
4) Should easily accept mocap or external data.

General
1) Modernize your interface
2) Containers / assets are a good idea, but not so useful and poorly implemented
3) Batch Builder for automation of data

Above all, I am frustrated because Maya has the control I need but is sorely lacking in “rigging” related innovations. If Maya is supposed to be the go-to tool for character animation then it should have a tool-set that enables riggers to create consistent, efficient, quality rigs.  Find some ways to favor convention while not limiting customization.



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