|
How about fixing that annoying bug where selecting a shader with “custom” name, ie TreeBark instead of Lambert3, and attempting to change the viewport texture res under Hardware Texturing results in errors/no Hardware Texturing options?
I find this bug really slows me down, especially when doing texture projections.
Also, Mental Ray -> Batch Bake has to have the option box opened every time, else it uses default settings and produces a 512 map. Even if you set it to use 2048 or 1024 the last time you had the options open.
These bugs are in 2009, 2008, etc., I don’t know if they were fixed in 2010, I’d really like to see these gone by 2011.
The viewport 3D/OpenGL could really use some love and attention… it really hasn’t kept pace with what graphics cards are capable of. Careful optimization and threading could really speed things up, and make things prettier at the same time.
EG: Multiple UVs sets/textures show up as a mess, regardless of High Quality/ Default Rendering. Alpha and Transparency in shaders are generally buggy.
“Lit View” (ie: hit 7 on keyboard) is pathetic and inaccurate to the point of uselessness. How about dropping vertex-based lighting previews?
Supporting Mental Ray shaders on a basic level, like realtime AO shader preview/feedback in OpenGL viewport?
Edit: Just read http://area.autodesk.com/blogs/duncan/some_fun_stuff_in_maya2011 and http://area.autodesk.com/blogs/cory/what_s_new_in_2011
W00t! Autodesk programmers, you really outdid yourselves! THAT is an upgrade! P.S. Yay 64 bit on Mac!
|