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Maya 2011 wish list
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  • rtasooji
  • Posted: 20 March 2010 11:34 AM

using nparticle instead of particle for softbody to have better collision result in softbody and much controll over particles



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  • rtasooji
  • Posted: 20 March 2010 11:39 AM

oh and paint effect for mentalray or ipr test is something interesting



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Whatever the new features are, I just wish they would leave the default settings alone.  It is such an interruption in time and workflow to start to use a tool that I’ve been using for years, only to discover that it no longer behaves as it used to.  Setting the primitive object creation to default to “Interactive Creation” is a huge pain, as is “preselection highlighting” and “select whole face”.  I think that new features are great, but changing basic behaviors always makes me groan when a new version comes out.



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  • Rupert
  • Posted: 27 March 2010 04:08 AM

How about fixing that annoying bug where selecting a shader with “custom” name, ie TreeBark instead of Lambert3, and attempting to change the viewport texture res under Hardware Texturing results in errors/no Hardware Texturing options?

I find this bug really slows me down, especially when doing texture projections.

Also, Mental Ray -> Batch Bake has to have the option box opened every time, else it uses default settings and produces a 512 map. Even if you set it to use 2048 or 1024 the last time you had the options open.

These bugs are in 2009, 2008, etc., I don’t know if they were fixed in 2010, I’d really like to see these gone by 2011.

The viewport 3D/OpenGL could really use some love and attention… it really hasn’t kept pace with what graphics cards are capable of. Careful optimization and threading could really speed things up, and make things prettier at the same time.

EG: Multiple UVs sets/textures show up as a mess, regardless of High Quality/ Default Rendering. Alpha and Transparency in shaders are generally buggy.

“Lit View” (ie: hit 7 on keyboard) is pathetic and inaccurate to the point of uselessness. How about dropping vertex-based lighting previews?

Supporting Mental Ray shaders on a basic level, like realtime AO shader preview/feedback in OpenGL viewport?

Edit: Just read http://area.autodesk.com/blogs/duncan/some_fun_stuff_in_maya2011 and http://area.autodesk.com/blogs/cory/what_s_new_in_2011

W00t! Autodesk programmers, you really outdid yourselves! THAT is an upgrade! P.S. Yay 64 bit on Mac!



Replies: 1
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At Last its time to close this thread but with thanks to All of the Autodesk developers

For providing this Awesome MAYA 2011
Awesome is the only thing i take down to describe for this MAYA 2011.

Author: Maya Guru

Replied: 07 April 2010 09:34 AM  
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The Administrator of this website n8skov has full right to close this thread
because i think Autodesk has listen to us finally
and I am happy to use MAYA 2011 trial version

but finally Awesome is the only word i use for MAYA 2011

Thanks dear all of u people



MAYA My love

Replies: 1
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time to start a Maya 2012 wishlist....
I’ll start....

“Please don’t end the world in 2012...”
=)

Author: n8skow

Replied: 15 April 2010 08:10 AM  
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Let me make at least 100 replys this is the rare of rare thred where lots of people came and share there views
thanks once again to all of u People for sparing urs time with this thread.



MAYA My love

Replies: 0
8 pages: 6.7.8 first




   
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