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Maya 2012 Wishlist
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How about, vertex pin constrain, for example this is great Tool in Pftrack software, if need re-organize object.
One of example: I select Vertex on Cube Than I move any where or move and constrain for other cube, then this is vertex pin constrained, then Select other vertex on this is cube, and move any where, this is must calculate a rotation or scale..

Vertex pin constrain Options "scale" "move" "rotate"


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  • Danyl
  • Posted: 31 March 2011 01:26 AM

Interactive player in the time line :



Learn Maya :
http://www.siteduzero.com/tutori...d-avec-autodesk-maya.html

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  • Danyl
  • Posted: 31 March 2011 01:31 AM

Draw and tweak motion path tool.
This tool record the path and speed of the mouse and tweak automaticaly the accelarations on the motion path.



Learn Maya :
http://www.siteduzero.com/tutori...d-avec-autodesk-maya.html

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Material IDs, for Render pass[layers] like 3D Max..
Fast Preview, Render Pass in 3D view.



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  • Danyl
  • Posted: 01 April 2011 12:31 AM

Add some Maya Hair presets with the 25 %, 50 %, 75 % merge.



Learn Maya :
http://www.siteduzero.com/tutori...d-avec-autodesk-maya.html

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  • Danyl
  • Posted: 01 April 2011 01:43 AM

Wiggle option for the IK Handle Tool (generate the spline).



Learn Maya :
http://www.siteduzero.com/tutori...d-avec-autodesk-maya.html

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not sure what this means?

Author: mogkc

Replied: 08 April 2011 08:42 AM  
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When you move the fish up, down, left, right, the tail wiggle automatically.

Author: Danyl

Replied: 11 April 2011 01:21 AM  
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Collapse History LOCAL


Hello Every Body! Glad to see You are!!!
So, I have a propositions for better modify Maya for History collapse work..
See examples in Attachments.. for discuss.

Regards
Evgeny.



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  • okuma_10
  • Posted: 06 April 2011 04:14 AM

I don’t know was it already posted.
But it would be great if you add a wetmap generation to nParticles and fluids.Some guy has made a pritty nice script genereting it.I think it will be a nice feature that will make life easy on not so skilled scripters likemyself



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/userdata/avatar/8ke2ej5h2_blogpic100.jpg

not sure what you mean? can you point us to it?

Author: mogkc

Replied: 08 April 2011 08:43 AM  
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Hello Hello Hello! Every Body!again :D

Texture Optimizing Massive for Multiple Texture scenes


So, This is optimizing texture for example, I have 4-9 textures(1024-2048px..), I need do one Texture (4096-8192px..) this is all base for UV Coordinates, need must only rebuild Textures massive, or if can do this is automatics)
This is easy for programming, for example, I have obj1,obj2,obj3,obj4.., hes have a path texures, for example Txobj1,Txobj2,Txobj3,Txobj4.., The first all objects should be a procedure for, and Textures same like that prodedure for.

This is very easier to, but Hard for handly work)
See in Attachments for disscus

Best Regards
Evgeny



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  • Danyl
  • Posted: 11 April 2011 01:23 AM

Interactive Dof :
the show manipulator tool for a camera only show an aim point. I suggest to add also a dof point represented by a locator for interactif DoF.



Learn Maya :
http://www.siteduzero.com/tutori...d-avec-autodesk-maya.html

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