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Maya 2012 Wishlist
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  • Danyl
  • Posted: 30 May 2011 07:37 AM

Quick access to “Delete Unused Layers”.



Learn Maya :
http://www.siteduzero.com/tutori...d-avec-autodesk-maya.html

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Now this is a good idea. It’s pretty much the same as the tools that delete unused render nodes. It would also be nice if you could rearrange laters.

Author: Darrell Leland

Replied: 13 August 2011 04:36 AM  
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  • Danyl
  • Posted: 01 June 2011 02:07 AM

Drag’n drop base mesh and configure the size by using square scale and adjust the number of edges loops in a floating menu.



Learn Maya :
http://www.siteduzero.com/tutori...d-avec-autodesk-maya.html

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  • raym4n
  • Posted: 01 June 2011 07:00 AM

I still cannot believe how lazy some people are...and useless “features” list still grows.
No offence. Just the truth.



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Not offended, I tend to agree. Frankly all I’d really like them to do for this release is fix the ^#$@ duplicate tools. They are crude and unnecessarily difficult to use. You should be able to create basic arrays and radial duplicates without all the extra hassle. I could care less about the rest.

Author: Darrell Leland

Replied: 23 July 2011 06:16 AM  
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  • radvfx
  • Posted: 09 June 2011 02:44 PM

1) multi-thread volume rendering, fluids and particles—more machines on the problem is faster turn-around for our clients.

2) Please put a Gamma and Exposure slider on the top of the Render View.  Please?

- Jimbo



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  • Danyl
  • Posted: 23 July 2011 12:13 AM

Add the plugin “Arch&Design” into Maya.



Learn Maya :
http://www.siteduzero.com/tutori...d-avec-autodesk-maya.html

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  • arvmetal
  • Posted: 23 July 2011 01:10 AM

Maya 5 wishlist, hahahaha, please put 3ds max in there, hahaha.



Replies: 2
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To quote Batman: THAT’S NOT HELPING

Author: Darrell Leland

Replied: 23 July 2011 06:17 AM  
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Open new thread about maya 2013, sorry I was joking.

Author: arvmetal

Replied: 23 July 2011 07:23 AM  
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  • Danyl
  • Posted: 12 August 2011 11:50 PM

The DoF isn’t intuitive i suggest to determinate a focal point with a picker and a case to keep focal point on an moving object.



Learn Maya :
http://www.siteduzero.com/tutori...d-avec-autodesk-maya.html

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  • OmniZ3D
  • Posted: 03 October 2011 12:34 PM

Danyl 12 August 2011 11:50 PM

The DoF isn’t intuitive i suggest to determinate a focal point with a picker and a case to keep focal point on an moving object.

http://www.creativecrash.com/tutorials/building-a-dof-camera

seriously?
keep it clean and (insert buzzword here...) “agile”. Everything is a compromise. Upset that balance by populating a per-case-basis to the application globally and you are sure to lose functionality and community support such as the link provided.

The start of new projects are fun, but fixing what’s broken makes you a better person.



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  • muib
  • Posted: 04 November 2011 01:38 AM

three quite basic

1.Being able to constrain a Polygon object to any component (vertex, face...)from another Polygonal Mesh

2. 2D and 3D arrays

3.Ability to add new objects to an instance in an easier way (like in Autocad blocks i.e)



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