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Maya 2012 Wishlist
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  • Xtian
  • Posted: 19 March 2011 03:26 AM

Metaballs in maya?



Replies: 3
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This will be great with the Voxel modeling i had suggested previously. Powerful metaballs with sculpt brush and retopolies can be a good concurent of the Zspheres of Zbrush.

Author: Danyl

Replied: 22 March 2011 05:43 AM  
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These functions would be more appropriate in Mudbox

Author: arvmetal

Replied: 24 March 2011 06:57 PM  
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You can get pretty close with nParticles
http://vimeo.com/20614825

Author: n8skow

Replied: 07 April 2011 04:29 AM  
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Hello Every Body again!
So, How about Texture projections in maya?.. I this best tools for Texturing now, this is Body paint, But, All people rexturing in photoshop, and Use Body paint for fill seams… so How about, brush projections, or maybee clone tool for projections from Picture.



Replies: 1
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It’ll be cool to project substance generated textures with a projection brush! For more random and precise result.

Author: Danyl

Replied: 22 March 2011 05:44 AM  
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  • Danyl
  • Posted: 22 March 2011 07:42 AM

Access to bookmarks with the ViewCube :



Learn Maya :
http://www.siteduzero.com/tutori...d-avec-autodesk-maya.html

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Replies: 1
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exactly, Ramdomness brush picture.. and simply projections on seams)

Author: cool1986vfx

Replied: 27 March 2011 12:01 AM  
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  • Danyl
  • Posted: 24 March 2011 03:13 AM

UV Mapping : Tile like Zbrush and Mudbox 2012
Create UVs -> Tile
(Planar Mapping on each face)



Learn Maya :
http://www.siteduzero.com/tutori...d-avec-autodesk-maya.html

Replies: 2
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Look into Maya’s “Edit UVs” --> “Normalize” command.

Author: Valen Wagner

Replied: 24 March 2011 03:16 AM  
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I think Maya 2012 will come with Ptex, you will not need UVs anymore.

Author: arvmetal

Replied: 24 March 2011 06:56 PM  
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  • Dmc3d
  • Posted: 24 March 2011 05:43 PM

How about including some of the new features of Mental Ray like Softimage has.
There has been no development from Autodesk on the Mental ray implementation for 2 years! Zip nada nothing!!!!
Progressive rendering, BRDF shaders, working assemblies, iRay, unified sampling. In the last two years Mental Images has made huge progress but Autodesk refuses to let the Maya users have access. Is Chaos Group paying you to botch the implementation or is it just incompetence?
Houdini here I come.



Replies: 0
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Helo Every Body Again!

1)Mental Ray
2
)Nvidia Cuda simulations for Fast Render, And Render Pass
3
)Fast Setup Dinamics Explosionsfire,smoke(Type FumeFXThinking Particles)

So, Mental Ray in Xsi, very better, because, Mental ray Base place in XSI, Good Idea, make, that better in Maya, Maybee In maya put Driver for Nvidia Cuda.. now This is Better preview) but not faster) for Example, Final Render has this functions) I don`t know about Mental ray With Cuda simulations, but if Maya have this func, this is prety fantastic), And Generaly How about, Easy setup, for Explosions, Fire, Smoke - realistic, not Fluid or maybee Fluids + particles.. For example, Chaos Group create Thinking Particles and FumeFX for Max, so How about at all in maya?



Replies: 0
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  • Danyl
  • Posted: 27 March 2011 12:43 AM

Fur improvement for “Clumping”. Currently the clumping option of Maya fur does bad results.



Learn Maya :
http://www.siteduzero.com/tutori...d-avec-autodesk-maya.html

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Replies: 2
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try that with software render..

Author: cool1986vfx

Replied: 27 March 2011 12:57 AM  
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That’s worst : clumpingsoftware.png

Author: Danyl

Replied: 27 March 2011 02:20 AM  
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  • Danyl
  • Posted: 27 March 2011 02:27 AM

Fcheck improvement:
Fcheck is currently useless, i suggest to use it for quick contrast, luminosity, rotation, flip, convertion of images and encode a sequence of images into a video format (.avi, .mp4..).



Learn Maya :
http://www.siteduzero.com/tutori...d-avec-autodesk-maya.html

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Replies: 0
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  • Danyl
  • Posted: 28 March 2011 01:11 AM

Diagonal selection with double clic.



Learn Maya :
http://www.siteduzero.com/tutori...d-avec-autodesk-maya.html

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Replies: 0
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  • mahdilal
  • Posted: 29 March 2011 09:53 AM

cat max for maya



Replies: 0
27 pages: 10.16.17.18.19.20.27 first last