Hello Every Body again!
So, How about Texture projections in maya?.. I this best tools for Texturing now, this is Body paint, But, All people rexturing in photoshop, and Use Body paint for fill seams… so How about, brush projections, or maybee clone tool for projections from Picture.
It’ll be cool to project substance generated textures with a projection brush! For more random and precise result.
How about including some of the new features of Mental Ray like Softimage has.
There has been no development from Autodesk on the Mental ray implementation for 2 years! Zip nada nothing!!!!
Progressive rendering, BRDF shaders, working assemblies, iRay, unified sampling. In the last two years Mental Images has made huge progress but Autodesk refuses to let the Maya users have access. Is Chaos Group paying you to botch the implementation or is it just incompetence?
Houdini here I come.
2)Nvidia Cuda simulations for Fast Render, And Render Pass
3)Fast Setup Dinamics Explosions, fire,smoke(Type FumeFX, Thinking Particles)
So, Mental Ray in Xsi, very better, because, Mental ray Base place in XSI, Good Idea, make, that better in Maya, Maybee In maya put Driver for Nvidia Cuda.. now This is Better preview) but not faster) for Example, Final Render has this functions) I don`t know about Mental ray With Cuda simulations, but if Maya have this func, this is prety fantastic), And Generaly How about, Easy setup, for Explosions, Fire, Smoke - realistic, not Fluid or maybee Fluids + particles.. For example, Chaos Group create Thinking Particles and FumeFX for Max, so How about at all in maya?
Fcheck is currently useless, i suggest to use it for quick contrast, luminosity, rotation, flip, convertion of images and encode a sequence of images into a video format (.avi, .mp4..).