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Maya 2012 Wishlist
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  • Danyl
  • Posted: 09 May 2011 08:51 AM

One unified physics engine.
Use the GPU in Nucleus and polygonal destruction.
Maya have Dynamotion, Nucleus, PhysX (and sub engine DMM)…



Learn Maya :
http://www.siteduzero.com/tutori...d-avec-autodesk-maya.html

Replies: 0
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  • Danyl
  • Posted: 10 May 2011 06:00 AM

Stars generator like blender.



Learn Maya :
http://www.siteduzero.com/tutori...d-avec-autodesk-maya.html

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  • Danyl
  • Posted: 12 May 2011 12:22 AM

Interactive turntable generator :

http://www.artstorm.net/plugins/turntable-flash-viewer/



Learn Maya :
http://www.siteduzero.com/tutori...d-avec-autodesk-maya.html

Replies: 0
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  • Danyl
  • Posted: 15 May 2011 12:13 AM

Craft Animation Tool : constrain during simulation

For example, i create a car (4WheelerFree_01) and a camera (HumanizerCam_01).
I apply an “aim” constrain for this two objects. When i click on “record” i can move the car but the camera don’t follow him, i can only see the result after, when the animation is keyed.



Learn Maya :
http://www.siteduzero.com/tutori...d-avec-autodesk-maya.html

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Hi every one!

How about Animation curve from extrude not Nurbs? how about extrude out… I have proposition make curve animation.. or maybe add this features for correct in extrude polygons?

The First what I mean see in Attachments.. lenght or distance curve..

So, How about, this features in Maya?..I need what this tool can rebuild extrude history for polygons or Nurbs…

Best Regards
Evgeny



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Good idea, like the growing draws in After Effects.
It will be cool to create this kind of FX in Maya : http://www.youtube.com/watch?v=uVW81kp2HSo&feature=fvwrel

And also a tool for make polygons apears : http://www.youtube.com/watch?v=U8ogxUpXmbA&NR=1

Author: Danyl

Replied: 22 May 2011 10:27 AM  
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  • Danyl
  • Posted: 16 May 2011 12:16 AM

Adjust subdivision on the fly :

After create a polygon use the middle click for change subdivision like Modo (modo is right click).
If you move the mouse with the middle click to the..
Left : decrease subdivision verticaly (width) (or radius)
Right : increase subdivision verticaly (width) (or radius)
Up : increase subdivision horizontaly (height)
Down : decrease subdivision horizontaly (height)



Learn Maya :
http://www.siteduzero.com/tutori...d-avec-autodesk-maya.html

Replies: 0
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  • Danyl
  • Posted: 16 May 2011 12:26 AM

Activated/Desactivated the Keep Faces Together in the marking menu near the extrude tool :



Learn Maya :
http://www.siteduzero.com/tutori...d-avec-autodesk-maya.html

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  • Danyl
  • Posted: 17 May 2011 12:02 AM

The right click is use for validated a split. Use this button for validated an Append Polygon.



Learn Maya :
http://www.siteduzero.com/tutori...d-avec-autodesk-maya.html

Replies: 0
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  • Danyl
  • Posted: 28 May 2011 12:31 AM

Edge loop improvement:

Snap an edge loop during the placement with the “x” key.

Change the number of edges loops with the mouse wheel like blender during the placement to create multiple edges loops.



Learn Maya :
http://www.siteduzero.com/tutori...d-avec-autodesk-maya.html

Replies: 0
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  • Danyl
  • Posted: 28 May 2011 12:43 AM

Move tool improvement :

Normal move integrated with the World Move tool.

“Retain Component Spacing” in the Move Tool marking menu.



Learn Maya :
http://www.siteduzero.com/tutori...d-avec-autodesk-maya.html

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