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  • splinta
  • Posted: 21 September 2011 02:35 AM
  • Total Posts: 2
  • Joined: 27 August 2007 04:47 AM

Hi Autodesk, I’ve been a Maya user now for about 6 years. During those long and painful years with Maya I have come to realise a few things…

* Autodesk doesn’t fix bugs. They write new gadgets with sparkly lights to distract users from the existing bugs, in the hope that we will forget about them.

* Nothing in Maya is easy! Every thing that can be done, must be done the hard way. I have yet to come across a job done in Maya where there wasn’t a need to go and debug a rig, remake a scene, recover from a crash, close and reopen the program to fix a bug. It is a constant case of, “Click. Oh wait that should work!? Let me spend the rest of my day, trying to figure out why and how to fix it. “

* If it’s obvious that something should work. It won’t work that way. For instance, the new interface is quicktime based (2011 onwards) however, it is impossible to load a quicktime video file as an image plane in Maya 2011 64bit. It actually says in the help docs that it isn’t supported.

Sidebar: Now imagine this in another situation. Imagine Windows release a new version that doesn’t support the running of .exe files. The entire operating system is running through .exe files. Explorer.exe is the actual windows base program. Pretty stupid wouldn’t you say.

* The boolean tool may work or it may not work. Its a matter of luck. Humans have been to the moon and back, invented smartphones that connect you to any person on any inch of the planet, but Maya cannot figure out how to cut one shape from another efficiently and without incident. 

* Everyone always mentions the shatter tool. We know it doesn’t work and yet it is still included in the releases. Either fix it or let it go but please stop torturing us.

* Importing .3ds files, I think, should be a permanent additive to Maya’s plug-ins and not a bonus tools download. Surely you could find it in your hearts to call the 3DS Max guys down the hall and sort out a solution. You own all the tools, time to use them.

All the above issues amongst many others cause myself and others daily pain. It is getting to the point where I am going to throw my hands up in the air again, save what little hair I have left and port to another package entirely.



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  • oglu
  • Posted: 21 September 2011 02:45 AM

splinta 21 September 2011 02:35 AM


* If it’s obvious that something should work. It won’t work that way. For instance, the new interface is quicktime based (2011 onwards) however, it is impossible to load a quicktime video file as an image plane in Maya 2011 64bit. It actually says in the help docs that it isn’t supported.

maya 2011 is based on Qt and that has nothing to do with quicktime…
http://qt.nokia.com/
there is no 64bit quicktime support from apple for win…



http://www.linkedin.com/pub/christoph-schaedl/6/558/73b

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  • raym4n
  • Posted: 21 September 2011 08:19 AM

splinta 21 September 2011 02:35 AM

interface is quicktime based (2011 onwards) however, it is impossible to load a quicktime video file

I see what you did there



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  • gosyme
  • Posted: 29 September 2011 01:57 AM

Back on 2004 I took the decision to invest time and money to learn Maya. It’s one of the decisions that I have bitterly regretted. I couldn’t agree more with Splinta.

Just think how many times has Maya crashed on you while trying to do something simple. No really think about it!
How many times you cursed while using NURBS?
How many times have had to manually reload MentalRay from Settings---Plugins?(after one million times do i win something?)
No development in Paint Effects! You just cant sell any more something that looks like 90s video game.
Uv unwrapping...Are you happy with this? Just see UVmaster in Zbrush and you will see how some things were meant to work!
NCloth is still not 100% multithread(along with many other things)
What makes think that it’s good to include dead software that almost no professional uses like Matchmover and Toxik? Why should one use something that used to be good but has stopped evolving while other software are runnig like crazy.

How many people are there on the R&D department of Maya? if there is such a thing…

We had to wait for the year 2010 for an autosave feature and 2009 for soft selection!
I could write more but I guess hotfix 43256 will take care of all these so…
Leaving Maya is just a matter of time.



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