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Maya MMXIII
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  • Total Posts: 5
  • Joined: 12 May 2011 03:00 PM

_____________________________________________________________________SNAPPING SYSTEM
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It would be great to have more object snaps modes:
a. MIDPOINT (of edges, curves and lines)
b. CENTER (of faces and any closed curves)
c. INTERSECTION (of curves and lines)
d. PERPENDICULAR (of edges, faces, curves and lines)
e. PARALLEL (of edges, curves and lines)
f. OBJECT SNAP ON/OFF option (turns all current object snaps on or off)
It also would be nice to supply each snap mode with tracking paths.

___________________________________________________________________HEADS UP DISPLAY for
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a. Curves components - Control vertices, Curve points, Edit points, Hulls, Degree
b. NURBS components - Control vertices, Isoparms, Hulls, Surface UV’s, Surface points, Surface Patches
c. Subdivisions components - Verteces, Edges, Faces, UV’s
d. Lattices components - Lattice points, Lattice edges, Lattice faces

It’s annoying always to switch in wireframe mode and count how many vertices are selected.

____________________________________________________LATTICE EDGE AND FACE COMPONENTS
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It will be more convenient and efficient if Lattice Deformer would have not only the point component, but also the edge, face and multi components (like in polygons). So instead of selecting 4 points we could select only 1 face.

_________________________________________________________________PARTIAL CREASE SLIDER
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It would be very handy to have PARTIAL CREASE SLIDER to slide in a range between the base shape with no crease (0 as a min) to the fully creased shape (1 as a max).

________________________________________________VISUAL REPRESENTATION OF CREASED LEVEL
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The problem is, that at the moment it is unclear how many times a partial crease command has been applied to the geometry, and by introducing this option a user will be able to have a pictorial presentation of a current crease level (it may be either a numerical or color representation of how many times the command has been applied)

______________________________________________WINDOW AND CROSSING SELECTION METHODS
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Please make difference between selections from left to right and from right to left - now result is equal by working both ways.
a. WINDOW - (specifying the corners from right to left) - selects all objects completely inside a rectangle.
b. CROSSING - (specifying the corners from left to right) - selects objects within and crossing an area.

_______________________________________________________________COPY SELECTED ON LAYER
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It also would be very convenient to have a command that would allow copying selected object/objects on a specified layer.

______________________________________________SCALE/ROTATE ALONG SELECTED COMPONENT
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In move tool we have an option to move along selected edge (via “set to edge"), exactly the same option is needed inside Scale and Rotate tools.

_____________________________________________LAYERS ORDER by Reference, Template or Name
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To rearrange layers by their Reference, Template or Name Type (for example if user wants to see all his templated layers on the top/bottom).

_________________________________________________________________________CHANNEL BOX
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At the moment Boolean Attributes don’t switch between on/off via virtual slider, would be convenient to do so.



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______________________________________________________________RENDER SETTINGS WINDOW
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It would be really convenient and rational as well, if Render Settings window could have the same drag and drop interactivity as Tool Settings, Attribute Editor and Channel Box already have, so the user could stack them all together in one place and switch in between faster and easily.



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______________________________________________________________________ PROJECT SKYLINE
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no doubts, lots of artists would appreciate that - the visual programming tool as ICE for Softimage, Grasshopper for Rhino, Generative Components for Microstation, Gehry Technologies for Digital Project.... will Project Skyline evolve in such (suitable for modeling) tool?



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________________________________________________________SUBDIVISION SURFACES SELECTION
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it would speed up modeling process significantly, if Subdivision surfaces would have the same techniques for selecting the various types of components as polygons have now (i.e. face loops, edge rings, edge loops...)



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