The Area http://area.autodesk.com/forum/ The Area en Copyright 2012 2012-02-10T08:26:47+01:00 Maya Help in our OWN Language. http://area.autodesk.com/forum/autodesk-maya/wishlist/maya-help-in-our-own-language/page-last/ http://area.autodesk.com/forum/autodesk-maya/wishlist/maya-help-in-our-own-language/page-last/#When:09:01:52Z "Maya help" has vast no of guides & tips to perform in Maya, though lot of articles present in this section is simple to understand,there are certain articles which are too complicated to understand, so i kindly request you to provide Maya help in as many as language possible. Which will help us to achieve incredible outputs. Anyway i am looking for Maya help in [b]Tamil[/b] ! 2012-02-08T09:01:52+01:00 Maya 2013 Focus http://area.autodesk.com/forum/autodesk-maya/wishlist/maya-2013-focus/page-last/ http://area.autodesk.com/forum/autodesk-maya/wishlist/maya-2013-focus/page-last/#When:01:43:22Z I like Maya and am looking forward to Maya 2012. But based on what I've seen, it is still going to be lacking a lot of the modeling and mental ray improvements that many have been anxiously awaiting. I think it would be great if the next release of Maya could be known throughout history as the "Modeling and mental ray Integration" release. 2012-02-06T01:43:22+01:00 Better Vertex merging tool http://area.autodesk.com/forum/autodesk-maya/wishlist/better-vertex-merging-tool/page-last/ http://area.autodesk.com/forum/autodesk-maya/wishlist/better-vertex-merging-tool/page-last/#When:19:45:21Z I would like to select edges, short cut key change it to a vertex and then merge based on tolerance or distance. I am unable to install the Bonus Tools, so I can not rely on them. I use Maya as it is out of the box. 2012-02-05T19:45:21+01:00 Intalled bi-ped rig with Maya http://area.autodesk.com/forum/autodesk-maya/wishlist/intalled-bi-ped-rig-with-maya/page-last/ http://area.autodesk.com/forum/autodesk-maya/wishlist/intalled-bi-ped-rig-with-maya/page-last/#When:19:43:37Z It takes a long time to learn how to script, and animate with just the raw tools in Maya. Let Maya come with pre-written animation scripts/rigs that you could apply to a model, so that Maya users can start animating right out of the box. 2012-02-05T19:43:37+01:00 Add vehicle rig with with tire constraints http://area.autodesk.com/forum/autodesk-maya/wishlist/add-vehicle-rig-with-with-tire-constraints/page-last/ http://area.autodesk.com/forum/autodesk-maya/wishlist/add-vehicle-rig-with-with-tire-constraints/page-last/#When:19:39:03Z With the newest set of next gen tools coming out (as seen with Rosa the movie), Maya users could get going right away animating by having pre-installed rigs they could apply to their models. Maya comes with all the raw tools, but it takes years to learn how to become a proficient user of them. 2012-02-05T19:39:03+01:00 Provide more installed tutorials http://area.autodesk.com/forum/autodesk-maya/wishlist/provide-more-installed-tutorials/page-last/ http://area.autodesk.com/forum/autodesk-maya/wishlist/provide-more-installed-tutorials/page-last/#When:19:35:13Z Include a tutorial with every Help item in the directory. It's not just enough to show how to click and use commands to get a result--as the technical writing of the current Help files exist--but why the tool was made, and the clever ways they solve problems and how to use them for different types of problems or results. Macromedia Flash was so successful in part early on because it came with a very robust and smartly made set of tutorials, and were installed with the program. They taught users all the tools and many clever ways to use them. With that knowledge learned, a user could mix all those principles and start working freely with Flash on their own. 2012-02-05T19:35:13+01:00 2013? http://area.autodesk.com/forum/autodesk-maya/wishlist/2013/page-last/ http://area.autodesk.com/forum/autodesk-maya/wishlist/2013/page-last/#When:00:15:40Z hey hey, anyone know when 2013 is to be released? 2012-01-27T00:15:40+01:00 Linear Workflow in Maya and working units http://area.autodesk.com/forum/autodesk-maya/wishlist/linear-workflow-in-maya-and-working-units/page-last/ http://area.autodesk.com/forum/autodesk-maya/wishlist/linear-workflow-in-maya-and-working-units/page-last/#When:08:52:10Z Linear workflow for rendering still wrong in maya, its amazing how in 3dmax it takes 3 simple steps, unlike maya where you have to do a bunch of stuff like creating gamma nodes for each texture, in maya 2011 they implemented color management but still it does not work as it should, color swatches still get messed up, autodesk should come with a real fix for this process, something simple to work with as it is in 3dsmax mental ray is there for maya, it is just badly organized in my opinion, lots of the workflows are much easier in other packages, take just a fraction of the time you require in maya to do the same. working with real world units is still a pain in maya, if you want to do things real scale something like a big architectural scene maya got issues with the clipping planes, even if you make them larger on the camera still the manipulators get messed up, it becomes really uncomfortable to work with, and a adaptive grid option would be nice as well, if you get too far from the grid it will turn all gray and useless this working units issue affects rendering as well, you have to be able to work in real world units in order to get proper falloff distances from the lights i really hope maya 2013 comes with fixes for this issues, maya its getting behind its competitors which have simple solutions for this 2012-01-13T08:52:10+01:00 Maya 2012 Wishlist http://area.autodesk.com/forum/autodesk-maya/wishlist/maya-2012-wishlist/page-last/ http://area.autodesk.com/forum/autodesk-maya/wishlist/maya-2012-wishlist/page-last/#When:11:39:46Z Namespace editor in Maya 2011 is very nice, but if an additional filter box was available, it would be even nicer. When working with large scenes, it can be hard to find the namespace you are after. Also namespace editor needs ability to delete all empty namespaces "Delete All Empty" Nicer interace for applying and turning off offline edits. Offline edits should somehow be visually linked to reference it is applied to. References in viewport should have display option to show text labels in a nice format like "REF: ManRigged_6", and "REF: HelicopterRigged_22" I would like to see some nice tools for modelers. Particularly a complete workflow for retopology, this would include intuitive tools for quickly drawing edge loops (or sketching or filling areas with quads) over an existing model, and Maya automatically generating polygon meshes. Once these meshes are drawn user should be able to slide components along underlying surface (also sliding user defined edge loops accurately), or average detail out in relation to underlying surface. Also smoothing out edge loops - averaging vertex path along 3D space to give straighter loop, but constrained to model, to give models are very clean and refined look. Also a few simple improvements like extruding complex edge perimeters inwards, without odd distortions (I believe this is known as inset in other applications). Insert edge loop tool, with “Retain Surface Tangency”, basically offsetting edge loops in relation to curvature of model, if it was smoothed a couple of times. Also simply having a more integrated render view window, so we can switch between render passes within Maya. Basically just a faster, more feature complete implementation of 16bit - 32bit multi-pass workflows, which are becoming very standard. Playblast to a video format that is more compressed, but retains most of the quality (h264). Many playblasts currently take up a huge amount of space - generally playblasts should not be uncompressed. Current compression implementation creates nasty artifacts. 2011-12-28T11:39:46+01:00 More advanced .mll handling http://area.autodesk.com/forum/autodesk-maya/wishlist/more-advanced-mll-handling/page-last/ http://area.autodesk.com/forum/autodesk-maya/wishlist/more-advanced-mll-handling/page-last/#When:11:11:29Z I wanted to post this in wishlist section, but I cant ? when maintaining proprietary plugins one very useful thing is to keep .mll file on server so it is easy to install and replace. But at the same time it's a pain since every maya instance that has it loaded need to shutdown. And I had cases when that was not enough and I need to restart the whole machine... (wtf) One very easy fix for this would be to add option to copy .mll locally and load it from there. Maya can also keep a track when the file was last changed so file only needs to be copied again if it's changed. So everybody are happy. I updated the plugin and user can keep working with their versions of plugin until they close maya or the plugin crashes :D 2011-12-28T11:11:29+01:00