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Well… after hours and hours on the web searching a way to create a “Thickness / Volume” tipe of node, i started to think that it is no way of doing that without programing… ( as far as i know. )
so, i really wish a Node that can tell the thickness of the Geometry…
i was thinking, a node that can show the INSIDE as OUTSIDE faces can perfectly do the job… it will calculate inside… but at the end, will flip it. showing to the camera.
its like, you aply an ambient occlusion to the object… it will calculate the closest parts inside the object, will flip the faces… and there you go… a nice Thickness map… making it enable to aply that to everything.
the more thiner, more transparent… the more thick, more bright… and so on.
is that possible? please? please? look at my sad face… i dare you say no! look -> :’(
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