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Autodesk Media & Entertainment User Community
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Autodesk® 3ds Max®
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Autodesk® Maya®
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Autodesk® Softimage®
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Autodesk® MotionBuilder®
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Autodesk® Mudbox™
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Autodesk® ImageModeler™
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Autodesk® Sketchbook® Pro
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Autodesk® Smoke on Mac®
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| What's your big special feature you're desiring see in Maya?
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We got lots of big features in Maya, like Maya Muscle, Fluids, Composite, Matchmover, Ncloth…
Whats your desired next big feature you’d like to see (pay for) in the next Maya releases?.
My chosen one would be “Crowd”, one of the most wonderful features of Autodesk softimage.
What do you say?. Something like facerobot or the old facestation?
Pherhaps another thing?
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i want ice like flexible and powerful system in maya for dynamics
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@ pened:
Sorry, but that’s user error. You already have “ignore file version”, and it would be a REALLY BAD IDEA to allow a user to save a file in a different format if not all the plugins are loaded that you need. Maya is already pretty good about handling that.
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duhan007 29 April 2010 09:24 AM
i want ice like flexible and powerful system in maya for dynamics
Ice.. interesting. Duhan007, what’s the thing you most like of Ice, the workflow, the way all relations between all?
Someone desire some big feature of Max, or Modo?
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How about a UV editor that doesn’t SUCK.
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How bout specifying why you think it’s broken?
Author: n8skow
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| Replied: 21 May 2010 11:00 AM
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Dump mental ray and go with v-ray !
Bubo.mkd
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Improve mental ray’s integration. Please!!!!
3ds Max 2013, Maya 2013
Windows 7 Ultimate 64 Bit
Core i7, 12GB RAM
Nvidia Quadro FX 3700 (Driver 267.17)
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I would like to see some nice tools for modelers. Particularly a complete workflow for retopology, this would include intuitive tools for quickly drawing edge loops (or sketching or filling areas with quads) over an existing model, and Maya automatically generating polygon meshes. Once these meshes are drawn user should be able to slide components along underlying surface (also sliding user defined edge loops accurately), or average detail out in relation to underlying surface. Also smoothing out edge loops - averaging vertex path along 3D space to give straighter loop, but constrained to model, to give models are very clean and refined look. Also a few simple improvements like extruding complex edge perimeters inwards, without odd distortions (I believe this is known as inset in other applications). Insert edge loop tool, with “Retain Surface Tangency”, basically offsetting edge loops in relation to curvature of model, if it was smoothed a couple of times.
Also simply having a more integrated render view window, so we can switch between render passes within Maya. Basically just a faster, more feature complete implementation of 16bit - 32bit multi-pass workflows, which are becoming very standard.
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Cryengine like hardware renderer, supporting openGL 4.0 and a GPU based renderer like Vray RT-GPU.
get rid of mental images.
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Mental Images has a GPU renderer also, called iRay. You just have to do a couple things first to enable it in Maya 2012. Hopefully it will be fully integrated in Maya 2013.
Author: Kakkoii
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| Replied: 16 June 2011 02:04 PM
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Well in this particular thread
i want a Retopology feature in MAYA which ensures better integration with Mudbox
i want a Better Dynamics system blast effects , shatter effects and cool Hairs and Fur Systems.
i wants Quick rendering and large data base supportive engine.
i wants all which every body has pre mentioned
Especially Oglu and bradden
MAYA My love
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