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Unfortunately, I think the problem is because FbxSDK won’t support node element anymore. maybe two solutions for your case:
1. Use Python FBScene::Nodes to write custom exporter for node element only, there you can access and store text data.
2. Add some custom user char type property into the model/null (or any other passable) nodes, this user property should be able to pass through FbxSDk pipeline, but how to use it in Maya is not clear since I’m know little about it.
Author: qhliao
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