i want to constraint the rotation of several rollbones on a rig, but the rotation constraint seems to only work in global.
I need to set the rotation constraints in local. How do I do that.
I know i can use the relations constraint to do that, but then I cant use the snap funktion. When I activate it, the mesh is twisting out of shape.
What to do???
Im using mb 2010 by the way. Why isnt there a thread for that…