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I’m having a problem with the rotations on the upperarm joint on a character. when i rotate it in Z i see that it also rotates in Y. When the character is in Tpose everything is 0. I have set the same rotation order on all bones and effectors, and all the bones have same pre rotation.
No matter what I do I seem to get rotation on more than one axis. this is also the case for the roll bones I have setup with relation constraint. when i rotate the arm in certain angles the rollbones start rotating in another direction.
Thanks in advance.
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