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Hi Norsul,
Q: Why do you need motionbuilder if you can animate in the same applications you model and rig?
A: Motionbuilder can speed up a lot the production process. It has a built-in rig creation utility with fk/ik solving. Easy retargeting between characters(you animate on one huge character and you could transpose the animation on another tiny character with one click). It has a non-linear editing tool which allows you to loop and scale clips/motion files and edit them at the same time. Motion capture is also a big strength with Motionbuilder.
Q: Seem that motionbuilder is not very popular, why’s that?
A: Motionbuilder is gaining in popularity as more and more studios are using it for productivity increase and versatility. Games, film, online.
‘’This powerful command center is the perfect environment for previsualization, and in fact, the toolset was designed just for that use as employed by the visual effects team on The Matrix. Motionbuilder was the hub for all sorts of data and video feeds that could not be mixed live in a traditional NLE on-set. This capability is unique to MB’’
-review found on digitalcontentproducer.com
http://usa.autodesk.com/adsk/ser...d=12338456&linkID=6761620
There is still relatively few training ressources on the web for motionbuilder but the Area and 3dBuzz can be a starting point for you. There is a free trial version of Motionbuilder on the Area also.
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