I don’t know anything about Motionbuilder so I hope this is just a silly newbie error
and maybe quite easy to fix.
I created a skeleton in maya 2012 and characterized it before sending it to Motionbuilder 2012.
In Motionbuilder I then tried to let the yellow skeleton drive the white one ( the white one is the one I imported from Maya ). The problem now is that the arms and legs seem to be crossed when applying this motion. Is there an easy way to fix this?
Check if your character has been characterized facing Z negative instead Z positive, inversing left to right (activate the Tstance to see if its the case) or the left side have been characterized as right side and vice-versa (ex. left hand in the right hand charactrization slot)