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No matter what I set the scale on my Crosswalk FBX exporter to, my Softimage model always comes into MotionBuilder as very tiny. If I scale him up in Softimage, it is ok. No big deal. All my stuff is done with the 10cm per unit Softimage rule. Is there a way around this, I am new to MB.
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I haven’t used that particular exporter and I’m not sure exactly what scale value you’re setting, but whenever I use the Maya > MotionBuilder exporter I have to make sure that ‘File units converted to:’ is set to Centimeters.
Not sure if that helps your case though.
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strange. i’m having the same issue taking a rig from max to MB2012. no matter which version of the fbx exporter or which scale/units i set it to, it comes into MB2012 at the wrong scale…
MotionBuilder 7.5 thru ...
3dsMax 2.5 thru ...
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