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I was trying to apply a normal map to my mesh, but when I drag a texture element onto the mesh, I do not get an option for normal or bump, only diffuse. I have added the dynamic lighting shader and a light for this shader, but I still can only apply diffuse textures. Am I missing a step? Or is this a graphics card issue or something? I am running Mobu 2012 on a Windows 7 64 bit machine with a GeForce GT530 2GB graphics card.
Thanks!
Cory
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Ok, I found it. Had to turn on “Advanced Mode” in the Material Settings for the shader. Nothing to see here, move along :)
CC
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Really? I enabled advanced mode on the material, dynamic lighting and still only get diffuse under texture.
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You have to delete the texture and start over after activating advanced options.
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