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Replacing Models
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  • dmlest
  • Posted: 31 January 2012 06:25 AM
  • Total Posts: 1
  • Joined: 31 January 2012 06:16 AM

Hello all,

I have a character rig and small scene set up in MotionBuilder, complete with relations and constraints for the animation. I got my hands on an updated Maya rig of the character, of course made by a different person with a completely different approach. The current character is simple and ugly, the new one is well detailed and much more desirable.

The challenge: migrate the new models to the otherwise functional MB rig. Unfortunately, the heirarchy is different between the two files so a simple “merge” is out of the question. It would be awesome to drag and drop or write up a quick script to allow me just to replace the model of each asset. The relation thats programmed is somewhat complex, so it would be tedious to also drag in all new target boxes and reconnect them.

I may be overthinking this, but there has to be a more elegant approach. I’m fairly new to MB and Maya, so feel free to suggest something simple that I’m sure I overlooked!

Thanks in advance!



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  • zeropaiva
  • Posted: 15 February 2012 10:19 PM

Hi
I think that you need to know how is the retargeting system.
If you have any rig characterized, you use the “input type” to macht the new character to the old, and mantain the animation.



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  • sulot00
  • Posted: 01 March 2012 06:43 AM

i think retarget will get the best result if the skinning or joint positioning is different. But If that’s okay and you’re skeleton joints are at least named the same than you can do a simple merge of assets only, (animation column checked off during merge) assuming you have uniquely named assets, or namespacing to protect joints from rolling up. That will do a 1:1 swap of joints /rigs without effecting the animation (unless there’re offsets within the new rigs)



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