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What is the OpenRealitySDK 2013 replacement for following OpenRealitySDK 2012 code?
system.Scene->LocalTime = time;
The local time can now be obtained by calling FBSystem().LocalTime.GetFrame(). An optional FBTimeMode parameter may be passed to GetFrame() to specify the time mode. The default time mode is kFBTimeModeDefault.
Christopher Diggins, M&E SDK Specialist
For 3ds Max SDK questions also check out http://stackoverflow.com/questions/tagged/3dsmax
Is the system’s local time the same as the scene’s local time? I want to set the scene’s local time.