In order to keep a consistent particle animation, we need to render both eyes simultaneously.
The problem is that the “Horizontal Interlace” mode isn’t possible when we choose to compress the output images.
The “Freeview Parallel” is cropping the frame with a white border and is not compatible with the standard stereo formats in editing and broadcasting (anamorphosed side-by-side).
We tried rendering one frame with both eyes, then moving to the next frame. But the render process is not iterating the particle evaluation when used in a Python script.
So we need a render stereo mode that would be compatible with the editing and broadcasting formats. It should be able to read a consistent particle animation.
It seems that MoBu do the particle simulation at rendering time, and each render pass (left and right) will trigger one step of simulation? Would suggest put simulation per frame instead of per render pass.
Freelancer / Consultant programmer for MotionBuilder and Virtual production