I’m hoping someone can give me a solution to this problem, I can’t seem to get my head around it.
I have a character that I’ve imported into MB 7.5 ext2, with a good number of shapes (morphs) that I can map in character face. what is giving me headaches, is that this character has a separate jawbone, which when you apply the morph, doesn’t move (please see issue1.jpg)
I need to be able to get that jawbone to move to the appropriate place when each of the morphs is invoked (such as during voice mapping or via actor face, since I use this character with live performance) (please see issue2.jpg to see what it should look like)
Is there a way in mb to edit that shape so that I can include the movement of that bone? I’m not much of a modeler or rigger , so I cannot go back and edit the character to my needs, and having to manually move and keyframe that bone would be a pain in the butt.
thx for post.this forum has always come very interesting discussions ... I hope this will continue
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