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Retargeting Character Extension
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  • Kolso
  • Posted: 20 December 2007 09:57 AM
  • Total Posts: 4
  • Joined: 15 March 2007 03:38 PM

Hi there,

is it possible to retarget Character Extensions like Tails or something like that? Lets say you´ve captured a Human an also captured something like the tail movement with some markers.  How to retarget these optical markers to the size of the characters extension? If haven´t found something for this in the actor settings.
Any idea?

Thanks
Jens



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  • Marc B
  • Posted: 09 January 2008 03:52 PM

Hi,

You can’t directly retarget CharExtension, even though if you characterize these joints as Props.

You will need to create a connection using a Relation Constraint. This is a pretty powerful constraint for all kind of setups. You can connect the source directly to target rotational values and you can add and ‘scale and offset’ operationnal box in between them to edit the value like scaling it.

Also, If you have optical markers you want to map onto non-standard joints you can use the 3points constraints to extract the rotational value out of the markers translations (you need at least three markers to get an 3 axis rotation) and apply the rotation to the non-standard joint.

Finally, using damping in the Relation Constraint, you can create nice secondary motion too on dangling limbs like antennas. Connect the joint rotational values into a damping 3D operational box and output it back into the joint rotational values. Set the damping value to 20-30- its an arbitrary value.

Hope this is clear enough



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