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Steering Wheel Animation Question
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  • Location: dUBUQUE, iOWA
  • Total Posts: 10
  • Joined: 22 August 2006 09:39 AM

I have a character thats in a car and he is driving. I want to create animation of him turning the steering wheel in a normal manner from left to right and so on. How should I do this? Constraints? and if constraits which one would work the best? or is there another way?



Dale L. Campbell Jr.
Positive Productions Plus!
http://www.positiveproductionsplus.com

Replies: 1
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Hi there ,

Personnaly , I would use constraint , simple way to this is , would be , with the parent constraint.
You would just need 2 parent constraint ;

- One for the RightWristEffector (which would be the child) \ Steering wheel has the parent.
- Second one LeftWristEffector (which would also be a child) \ Steering wheel has parent again.

Make sure in the character control that both your WristEffector have their reach R and reach T at 100%
It should work fine for you!
I’m sure they’re a lots of other ways to do this
but this is what I would do!

Hope that help!
Cheers

MC

Author: mclaude

Replied: 25 June 2009 01:58 AM  
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you could also just make two aux ctrls and make them children of the wheel, animate the wheel and have the hands follow along with out constraints.



Brad Clark
Co-Founder: Rigging Dojo-Teaching the art and science of character rigging
Author: Inspired 3D Advanced Rigging
The Character Animator Toolkit for Motionbuilder :available now:

Replies: 0
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Ok, thanks to everyone and Brad, thanks for your awesome DVD. Any more in the works?
Dale



Dale L. Campbell Jr.
Positive Productions Plus!
http://www.positiveproductionsplus.com

Replies: 1
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It is on my mind but doing those classes/dvds is a lot of work, There are some things I am working on but I am not sure yet what I want to do about more training materials.

Author: Brad Clark

Replied: 25 June 2009 09:23 AM