Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk® MotionBuilder® / MOCAP / Exporting Biped to 3dsmax from motionbuilder
  RSS 2.0 ATOM  

Exporting Biped to 3dsmax from motionbuilder
Rate this thread
 
41466
 
Permlink of this thread  
avatar
  • Total Posts: 5
  • Joined: 15 March 2010 01:28 PM

After exporting my motionbuilder animation as a .bvh attempting to open it in the biped options comes up with this screen

Trying to import as a FBX Seems to work a little better, but the problem is the root of the biped does not move, although keyframed, meaning the body moves around it as shown in the video.



Replies: 0