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My data and actor have been set up and work fine, however the 3ds max biped that i’ve attached does not follow the character properly, originally it was just going into the ground a few inches when performing a handstand, i thought this was due to the size difference between my model (and it’s biped) and the actor. However after scaling the biped (which i’d prefer not to have to do as it will mean re-skinning, perhaps even remodelling my character to fit. It still does not follow properly, the first video is of the scaled down biped, the second, is the scaled down model with it’s arms shortened to try and fit the model better.
http://www.youtube.com/watch?v=2aHLPc-jkok
http://www.youtube.com/watch?v=MAu-DbZ3Pyk
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Discovered the problem, the rig i was using had too many spine segments for the motion capture data, after re-creating my biped the distortion was GREATLY reduced, also played with the “pull” settings on the arms which helped in some squashed parts.
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