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I have 2 characterized rigs one is a max biped. My problem is when I set the other animated rig to drive the biped rig, the motion on the biped rig has some issues. The walk looks kinda bouncy and the feet look kinda spongy. The original motion on the other rig looks good. I have tried changing many of the character settings one at a time, but no solution yet…
thx
I found the answer. This problem was caused when “plot translations on root only” is used during plotting.
MotionBuilder 7.5 thru ...
3dsMax 2.5 thru ...
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